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GAIO: Difference between revisions

From GScripts
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**<span style="color: #FF9800;">● High Priority (300-1000)</span>
**<span style="color: #FF9800;">● High Priority (300-1000)</span>
Maximize training chance with:
Maximise training chance with:
- Priority cap at 1000
- Priority cap at 1000
- Best for critical skills/Questing
- Best for critical skills/Questing
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If you want to set manual priority, it's best practice to set manual for every skill, including quests and minigames. If you leave one as -1 (dynamic) it could roll 999, and before higher weighted since it's random.
If you want to set manual priority, it's best practice to set manual for every skill, including quests and minigames. If you leave one as -1 (dynamic) it could roll 999, and before higher weighted since it's random.


If you want Farming Runs, Birdhouses and Quests to be prioity, you would set those to 999, and all other skills to 1
If you want Farming Runs, Birdhouses and Quests to be priority, you would set those to 999, and all other skills to 1


Due to how the weight is calculated, there is a small chance it'll still roll a skill, but it's very small. 999x3 = 2997 + 22 (22 skills x 1 prioirty each) = 3019. So it'll roll a skill if it rolled a number from 2998 to 3019 for example.
Due to how the weight is calculated, there is a small chance it'll still roll a skill, but it's very small. 999x3 = 2997 + 22 (22 skills x 1 priority each) = 3019. So it'll roll a skill if it rolled a number from 2998 to 3019 for example.
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