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**<span style="color: #FF9800;">● High Priority (300-1000)</span> | **<span style="color: #FF9800;">● High Priority (300-1000)</span> | ||
Maximise training chance with: | |||
- Priority cap at 1000 | - Priority cap at 1000 | ||
- Best for critical skills/Questing | - Best for critical skills/Questing | ||
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If you want to set manual priority, it's best practice to set manual for every skill, including quests and minigames. If you leave one as -1 (dynamic) it could roll 999, and before higher weighted since it's random. | If you want to set manual priority, it's best practice to set manual for every skill, including quests and minigames. If you leave one as -1 (dynamic) it could roll 999, and before higher weighted since it's random. | ||
If you want Farming Runs, Birdhouses and Quests to be | If you want Farming Runs, Birdhouses and Quests to be priority, you would set those to 999, and all other skills to 1 | ||
Due to how the weight is calculated, there is a small chance it'll still roll a skill, but it's very small. 999x3 = 2997 + 22 (22 skills x 1 | Due to how the weight is calculated, there is a small chance it'll still roll a skill, but it's very small. 999x3 = 2997 + 22 (22 skills x 1 priority each) = 3019. So it'll roll a skill if it rolled a number from 2998 to 3019 for example. | ||
</div> | </div> | ||