Defenders |
|
Type: | Instanced |
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Category: | GAIO |
Forum: | GAIO |
Purchase: | Monthly - Lifetime |
Defenders is a task designed to help players obtain Defenders from the Warriors' Guild. The task handles both Cyclops fighting and Animated Armour token farming.
Features
- Full progression from no Defenders to Dragon Defender/Rune Defender.
* Customisable token farming: * Select which Animated Armour type to fight * Set starting token threshold (when to switch to Defender farming)
- Combat configuration:
* Food type and quantity selection * Prayer potion and combat potion settings * Protect from Melee toggle * 1-tick prayer flicking support
- Intelligent equipment system:
* Dynamic gearing: Automatically equips the best gear within player-set price limits per slot * Manual gearing: One-click import of currently worn equipment * Custom price limits for each equipment slot (e.g., set "Max Amulet Value" to 400k for gear ≤ 400,000gp)
General Settings
Setting | Tooltip |
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Goal Defender | The defender to get. |
Defender Count | The amount of goal defenders to get. |
Start count threshold | The script will only start farming defenders if your owned count of your goal defender is equal to or less than the value defined here. This is primarily for add-on users. |
Use Prot Melee | If this is selected, the script will use protect melee. |
One Tick Prayer Flick | If use prot melee, menu manipulation, and this is enabled, the script will one tick flick when killing cyclops and animated armour. |
Animated Armour | This is the tier of animated armour the script should kill for tokens. |
Tokens to Start | This is the amount of tokens the script will need before leaving the animated room to go farm defenders. |
Restore Count | Amount of super restores the script will withdraw at the bank. |
Combat Count | This is the amount of combat potions it will bring. |
Food Count | This is the amount of food it will bring. |
Food | This is the food it will bring. The options include: Meat Pizza, Swordfish, Meat Pie, Lobster, Jug of Wine, Tuna, Salmon, Trout, Shrimps, Cooked Chicken, Cooked Meat, Chocolate Cake, Cake, Pineapple Pizza, Anchovy Pizza. |
Notes
- The script automatically transitions between Animated Armour farming and Cyclops fighting based on token count.
- Dynamic gearing respects both equipment tier and player-set GP limits per slot.
Equipment
This tab allows you to set the Equipment the script will bring. On most PVM Scripts, this is further split into Two Tabs, Manual Equipment and Dynamic Equipment. Some Scripts, like GFightCaves will only have the Manual Equipment option. Others like Guester will only have the Dyanmic Option.
Manual Equipment
This tab is for manually defining gear that the script will bring. Using your mouse, left click into the Gear Selection Icon of your choice. In the below example, the Shield icon.
Once selected, you'll notice a white border around the Shield icon. On the right search box, begin typing in the item name. In my example, I've typed in "Dragon Defender".
In my search, there are three returned values. It is very important that you right-click on the item that your character has equipped, or is in the bag/bank.
For example, if you select Dragon Defender (t) but in your bank is Dragon Defender (l) then the script will error because you have manually selected an untradeable gear that it cannot buy at the Grand Exchange.
This tab also includes a Import Gear button. If you press this, the script will check the gear the character is currently wearing, and import that as the mandatory gear.
Dynamic Equipment
This tab is for allowing the script to dynamically select the gear the script will bring. Some scripts will only have one Dynamic Tab (i.e GTormentedDemons) and others will have three for all three combat styles (i.e GSandCrabs).
The GP value you enter into each field will be the limit the script will spend for that slot. If you have a more expensive item in your bank that what is defined in the dynamic tab, the script will instead use this instead of buying a cheaper item.
An example would be a Necklace of Anguish. If you have an Anguish in the bank, but only set a 50,000 coin limit for the neck slot. Instead of a script buying a Glory, it'll just use the Anguish if using ranged.
This item values are also dynamic. We'll use the Anguish in the below example again.
If you set the neck value to 15,000,000. Then in April 2024, the script would buy an Anguish to use if ranging. However in April 2025, because the Anguish is now at the time of writing 23 million GP, the script will not purchase an Anguish to use.