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{{#ifeq:{{{gaio|yes}}}|no|GDefenders|Defenders}} is a {{#ifeq:{{{gaio|yes}}}|no|script|task}} designed to help players obtain Defenders from the Warriors' Guild | {{#ifeq:{{{gaio|yes}}}|no|GDefenders|Defenders}} is a {{#ifeq:{{{gaio|yes}}}|no|script|task}} designed to help players obtain Defenders from the Warriors' Guild. The {{#ifeq:{{{gaio|yes}}}|no|script|task}} handles both Cyclops fighting and Animated Armour token farming. {{#if:{{#ifeq:{{FULLPAGENAME}}|Template:GDefenders|1}}{{#ifeq:{{PAGENAME}}|GDefenders|1}}|{{Template:StandaloneToGAIO|skill=Defenders}}}} | ||
=== Features === | |||
* Full progression from no Defenders to Dragon Defender/Rune Defender. | |||
* Customisable token farming: | |||
* Select which Animated Armour type to fight | |||
* Set starting token threshold (when to switch to Defender farming) | |||
* Combat configuration: | |||
* Food type and quantity selection | |||
* Prayer potion and combat potion settings | |||
* Protect from Melee toggle | |||
* 1-tick prayer flicking support | |||
* Intelligent equipment system: | |||
* '''Dynamic gearing''': Automatically equips the best gear within player-set price limits per slot | |||
* '''Manual gearing''': One-click import of currently worn equipment | |||
* Custom price limits for each equipment slot (e.g., set "Max Amulet Value" to 400k for gear ≤ 400,000gp) | |||
===General Settings=== | ===General Settings=== | ||
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| '''Food''' || This is the food it will bring. The options include: Meat Pizza, Swordfish, Meat Pie, Lobster, Jug of Wine, Tuna, Salmon, Trout, Shrimps, Cooked Chicken, Cooked Meat, Chocolate Cake, Cake, Pineapple Pizza, Anchovy Pizza. | | '''Food''' || This is the food it will bring. The options include: Meat Pizza, Swordfish, Meat Pie, Lobster, Jug of Wine, Tuna, Salmon, Trout, Shrimps, Cooked Chicken, Cooked Meat, Chocolate Cake, Cake, Pineapple Pizza, Anchovy Pizza. | ||
|} | |} | ||
=== Notes === | |||
* The script automatically transitions between Animated Armour farming and Cyclops fighting based on token count. | |||
* Dynamic gearing respects both equipment tier and player-set GP limits per slot. | |||
{{#ifeq:{{{gaio|yes}}}|yes|{{Template:BacktoAIO}}}} | {{#ifeq:{{{gaio|yes}}}|yes|{{Template:BacktoAIO}}}} | ||
{{Template:Equipment}} | {{Template:Equipment}} |