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Royal Titans

From GScripts

Royal Titans

Type: Instanced
Category: GAIO
Forum: GAIO
Purchase: Monthly - Lifetime

Royal Titans

This task kills the Duo Bosses the Royal Titans, Eldric the Ice King and Branda the Fire Queen. Currently, only killing the Royal Titans solo is supported.

For suggestions of what gear to bring, we recommend checking the OSRS Wiki Page Royal Titans Strategies as the fire requires Melee, Ranged and Mage setup's. Currently, dynamic gearing is not fully setup for this script. We highly recommend defining gear for every field!

This task doesn't support killing the bosses after you have obtained both prayer scrolls. If you wish to kill the bosses for the purpose of obtaining loot like the Twinflame staff pieces for profit, please see GRoyalTitans.

Requirements

  • Level 43 Prayer.
  • Level 50 Range.
  • Level 50 in Melee Skills.
  • Level 59 Magic (For Fire Blast).
  • Enough gold to buy supplies, unless you have reverse muling setup.

Recommended

  • Level 70 in all Combat Skills, Attack, Strength, Defence and Ranged.
  • Level 70 in Prayer with Piety Unlocked.
  • Level 75 Magic (for Fire Wave).

Trip Settings

This tab contains three configuration windows: Supplies Settings, Restock Settings & Trip Settings. Click on the to open the active window for those settings to configure.

Restock Settings

Your Restock Settings will sell loot, or restock things, depending on these values. By default, this is set up so that if you have less than max cash, you will sell your loot when restocking or starting. You can change this by adjusting the Disable Selling Threshold value. The only option in the below table I suggest adjusting is Supplies Amt Mult. Personally, I set it to 10.

Setting Tooltip
Supplies Amt Mult Multiplier of amount of supplies to buy on restock. If you set this to 15 you'll buy about 15 trips worth of your defined supply counts.
Disable Selling Threshold Prevents the bot from checking the minimum sell value before selling loot. Useful if you want to sell everything regardless of market value.
Force Sell Loot At Value Forces loot to be sold once it reaches this value, regardless of other thresholds or inventory space.

Supplies Settings

These settings cover all the supplies to take on each trip. There isn't a section for Food Count, as the script will fill any remaining free bag slots with whatever Food option you picked. Please bear in mind that you need to adjust the values while thinking of any extra items that will bring, like #Equipment & Food that isn't from the Karam Count setting. Note: For the below settings, a value of 0 will disable the script withdrawing this item.

Setting Tooltip
Food Which food to bring. Recommend selecting something other then Cooked karambwan.
Prayer Potion Which Prayer Restoring Potion to bring: Super Restore, Prayer Potion, Sanfew Serum.
Prayer Restore Count Count of prayer restore potions to withdraw when banking: Super Restore, Prayer Potion, Sanfew Serum.
Bring Heart If enabled, the script will bring a saturated or imbued heart with it if you own one.
Melee Pot Which melee potion to bring: Divine Super Combat Potion or Super Combat Potion.
Melee Pot Count Count of melee potions to withdraw when banking.
Range Pot Which range potion to bring: Divine Ranging Potion or Ranging Potion.
Range Pot Count Count of range potions to withdraw when banking.

Trip Settings

Setting Tooltip
Minimum Loot Value Minimum GP Value to pickup an item.
Minimum HP For Kill This is the minimum amount of health you must have on-hand for the script to consider a kill while not in a fight and inside the boss arena. If you have 70 hp and 5 manta rays, you effectively have 180 hp. Use this setting to tweak how long you're able to stay.
Effective Prayer On Kill Minimum prayer required to do another kill. Includes on-hand prayer potions.
Item to Alch 21 Magic required. Only accepts a single input like 'Rune arrow'. The script will bring the runes and item defined here with it and alch during kills. This does not use your rune pouch. The script will not force a restock when out of alchables, and will simply start a new trip without them.
Alch Count To Buy Per Trip Amount of alch items to buy when restocking. Takes into account your multiplier.
Alch Stop Level If your Magic level is equal to or greater than the value defined here, you will not bring alchs.
Bank Teleport This is the teleport the script will bring with it to get back to the bank. If "random" is chosen, the script will randomly select a new teleport each restock cycle. For wilderness scripts, it will only choose level 30 teleports such as the Ring of Wealth or Amulet of Glory.

Fight Settings

Setting Tooltip
One Tick Flick ONLY USE THIS SETTING IF YOU HAVE A GOOD INTERNET CONNECTION. If Menu Manipulation is active and this is true, the script will one tick flick all prayers.

Equipment

For Royal Titans, there is one manual and dynamic tab for each of the combat styles. If you are using Full Blue Moon Armour, there's no need to define gear for the ranged & mage except for a weapon for both.

Manual Equipment

This tab is for manually defining gear that the script will bring. Using your mouse, left click into the Gear Selection Icon of your choice. In the below example, the Shield icon.

Once selected, you'll notice a white border around the Shield icon. On the right search box, begin typing in the item name. In my example, I've typed in "Dragon Defender".

In my search, there are three returned values. It is very important that you right-click on the item that your character has equipped, or is in the bag/bank.

For example, if you select Dragon Defender (t) but in your bank is Dragon Defender (l) then the script will error because you have manually selected an untradeable gear that it cannot buy at the Grand Exchange.

This tab also includes a Import Gear button. If you press this, the script will check the gear the character is currently wearing, and import that as the mandatory gear.

Dynamic Equipment

This tab is for allowing the script to dynamically select the gear the script will bring. Some scripts will only have one Dynamic Tab (i.e GTormentedDemons) and others will have three for all three combat styles (i.e GSandCrabs).

The GP value you enter into each field will be the limit the script will spend for that slot. If you have a more expensive item in your bank that what is defined in the dynamic tab, the script will instead use this instead of buying a cheaper item.

An example would be a Necklace of Anguish. If you have an Anguish in the bank, but only set a 50,000 coin limit for the neck slot. Instead of a script buying a Glory, it'll just use the Anguish if using ranged.

This item values are also dynamic. We'll use the Anguish in the below example again.

If you set the neck value to 15,000,000. Then in April 2024, the script would buy an Anguish to use if ranging. However in April 2025, because the Anguish is now at the time of writing 23 million GP, the script will not purchase an Anguish to use.