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AIO's Priority Setting

From GScripts
Revision as of 23:27, 4 April 2025 by Ben (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)



⚙️ Skill Priority System

   
High priority
   
Dynamic Priority
   
Low Priority

Priority Settings Explained

    • ● Dynamic Priority

The script automatically adjusts based on: - Account combat level - Current wealth - Skill requirements - Game state(Quest completions, etc)

    • ● High Priority (300-1000)

Maximize training chance with: - Priority cap at 1000 - Best for critical skills/Questing - Overrides dynamic calculations - Requires manual adjustment

    • ● Low Priority (1-100)

Reduced but still possible: - Minimum 1% base chance - Affected by other skills' availability - Good for background training - Never completely disabled

    • ⚠️ Important Notes:

- Priority values are relative between skills - 1000 = Maximum possible weight - System uses weighted random selection - Low/High priority ≠ No priority

📈Tip: Use dynamic priority for general training, and manual priorities for specific goal-oriented sessions!


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