⚙️ Skill Priority System
▮ Priority Settings Explained
- ● Dynamic Priority
The script automatically adjusts based on: - Account combat level - Current wealth - Skill requirements - Game state(Quest completions, etc)
- ● High Priority (300-1000)
Maximize training chance with: - Priority cap at 1000 - Best for critical skills/Questing - Overrides dynamic calculations - Requires manual adjustment
- ● Low Priority (1-100)
Reduced but still possible: - Minimum 1% base chance - Affected by other skills' availability - Good for background training - Never completely disabled
- ⚠️ Important Notes:
- Priority values are relative between skills - 1000 = Maximum possible weight - System uses weighted random selection - Low/High priority ≠ No priority
📈Tip: Use dynamic priority for general training, and manual priorities for specific goal-oriented sessions!