When using the AIO you have a few options for setting the priority of your skill training: Dynamic(Script will decide), High(above 300), or Low(below 100). Priority means, the probability to train the defined skill.
You should bare in mind that, if you set your priority low, you do still have a chance to roll this skill to be trained. This will be determined by the rollability of other skills as well as taking into account things like your combat level, your accounts wealth, etc. The priority maximum is 1000; and this will give your account the highest probability of training this skill. Whilst it's possible to set the manual priority higher than 1000, doing so will have no affect on the likelihood of this skill being trained any more than setting it to 1000 would.
⚙️ Skill Priority System
▮ Priority Settings Explained
- ● Dynamic Priority
The script automatically adjusts based on: - Account combat level - Current wealth - Skill requirements - Game state(Quest completions, etc)
- ● High Priority (300-1000)
Maximize training chance with: - Priority cap at 1000 - Best for critical skills/Questing - Overrides dynamic calculations - Requires manual adjustment
- ● Low Priority (1-100)
Reduced but still possible: - Minimum 1% base chance - Affected by other skills' availability - Good for background training - Never completely disabled
- ⚠️ Important Notes:
- Priority values are relative between skills - 1000 = Maximum possible weight - System uses weighted random selection - Low/High priority ≠ No priority
📈Tip: Use dynamic priority for general training, and manual priorities for specific goal-oriented sessions!