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SandCrabs

From GScripts
Revision as of 12:19, 27 June 2025 by Acans (talk | contribs) (Removed redirect to GSandCrabs)
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SandCrabs

Type: Instanced
Category: GAIO
Forum: GAIO
Purchase: Monthly - Lifetime


This task kills Sand Crabs along the southern coast in Hosidius and on the Crabclaw Isle. The script supports Dynamic Location Swapping, resetting aggro, auto restocking, and One Tick Flicking.

Requirements

  • Enough gold to buy supplies, unless you have reverse muling setup.

Sand Crab Settings

General

Setting Tooltip
Food This value will determine what food will be brought. Recommended for mage training, or using divine combat potions.
Food Count The amount of the above food that will be brought.
Location This is the location where the script will kill sand crabs. If left as Dynamic, it'll pick a spot depending on the below setting.
Dyn Loc Min Crabs This is the minimum number of crabs for a spot to have in order to be rolled dynamically.
Dyn Loc Swap Interval This is how often in ticks you will swap from your dynamic location.
Spell If you're using magic, this will be the spell used. If dynamic is chosen the script will automatically use the strongest spell for your level.
Min Loot Value The minimum value a ground item stack has to be in order to consider it worth picking up.
Ammo Count The amount of ammo to bring when restocking.
Cast Count The amount of spell casts to bring when restocking.
Alch Item The name of the item to alch. Only accepts a single input.
Alch Count The amount of alchs to bring.
One Tick Flick If true and menu manipulation is active the script will one tick flick non-overhead stat boosting prays.

Potions

Setting Tooltip
Attack Pot Select which Attack potion to bring. Supports Super Attack or Divine Super Attack. Set to None if not needed.
Strength Pot Select which Strength potion to bring. Supports Super Strength or Divine Super Strength. Set to None if not needed.
Mage Pot Select which Mage potion to bring. Supports Forgotten Brew. Set to None if not needed.
Range Pot Select which Range potion to bring. Supports Range or Divine Range. Set to None if not needed.
Pot Count The amount of pots to bring when you go bank.

Equipment

For SandCrabs, there are three equipment tabs, for melee ranged and mage. Each tab allows you to manually define gear, or to advise the script how much goal it can send to dynamically gear the slot.

Manual Equipment

This tab is for manually defining gear that the script will bring. Using your mouse, left click into the Gear Selection Icon of your choice. In the below example, the Shield icon.

Once selected, you'll notice a white border around the Shield icon. On the right search box, begin typing in the item name. In my example, I've typed in "Dragon Defender".

In my search, there are three returned values. It is very important that you right-click on the item that your character has equipped, or is in the bag/bank.

For example, if you select Dragon Defender (t) but in your bank is Dragon Defender (l) then the script will error because you have manually selected an untradeable gear that it cannot buy at the Grand Exchange.

This tab also includes a Import Gear button. If you press this, the script will check the gear the character is currently wearing, and import that as the mandatory gear.

Dynamic Equipment

This tab is for allowing the script to dynamically select the gear the script will bring. Some scripts will only have one Dynamic Tab (i.e GTormentedDemons) and others will have three for all three combat styles (i.e GSandCrabs).

The GP value you enter into each field will be the limit the script will spend for that slot. If you have a more expensive item in your bank that what is defined in the dynamic tab, the script will instead use this instead of buying a cheaper item.

An example would be a Necklace of Anguish. If you have an Anguish in the bank, but only set a 50,000 coin limit for the neck slot. Instead of a script buying a Glory, it'll just use the Anguish if using ranged.

This item values are also dynamic. We'll use the Anguish in the below example again.

If you set the neck value to 15,000,000. Then in April 2024, the script would buy an Anguish to use if ranging. However in April 2025, because the Anguish is now at the time of writing 23 million GP, the script will not purchase an Anguish to use.