Amoxliatl |
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Type: | Instanced |
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Category: | GAIO |
Forum: | GAIO |
Purchase: | Monthly - Lifetime |
Amoxliatl
This task kills the Amoxliatl boss. It supports bringing a Rune Pouch for summoning Thralls spell, as well as One Tick Flicking for infinite prayer.
For suggestions of what gear to bring, we recommend checking the OSRS Wiki Page Amoxliatl Strategies for the suggested melee gear.
For this task to be rollable, you must meet one of the following criteria:
- Your GP Target in the Amoxliatl settings needs to be greater than the amount of gold in your bank. This GP Target is separate from GAIO Gold Farming settings. For example, if your GAIO gold farming goal is 2mil, and your Amoxliatl GP Target is 5mil, and you have 1mil. GAIO will roll a Gold Farming Task until 2mil, before Amoxliatl can be rolled as a task.
- You do not have a Pendant of ates and the Get Pendant setting is enabled.
Requirements
- Level 43 Prayer.
- Level 60 Attack.
- Level 60 Strength.
- Enough gold to buy supplies, unless you have reverse muling setup.
- For Ironman accounts, you must have at least one of the following weapons: Glacial temotli, Zombie axe, Dragon mace, Dual macuahuitl, Sarachnis cudgel, Abyssal bludgeon, Saradomin sword, Ghazi rapier, Soulreaper axe, Inquisitor's mace, Scythe of vitur.
Recommended
- Level 70 Attack.
- Level 75 Strength.
- Level 50 Defence.
- Full Blood moon armour and weapon.
- Level 70 in Prayer with Piety Unlocked.
Trip Settings
This tab contains four configuration windows: Goal Settings, Supplies Settings, Restock Settings & Trip Settings. Click on the to open the active window for those settings to configure.
Goal Settings
Setting | Description |
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GP Target | This is the amount of gold the task will farm by killing the Amoxliatl. Once this target is meet, the task won't be rollable. A gold target must be set in order for Barrows to be rollable as a task, and you need to have less gold than the value set. |
Get Pendant | If true will consider getting a Pendant of ates a goal. |
Restock Settings
Your Restock Settings will sell loot, or restock things, depending on these values. By default, this is set up so that if you have less than max cash, you will sell your loot when restocking or starting. You can change this by adjusting the Disable Selling Threshold value. The only option in the below table I suggest adjusting is Supplies Amt Mult. Personally, I set it to 10.
Setting | Tooltip |
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Supplies Amt Mult | Multiplier of amount of supplies to buy on restock. If you set this to 15 you'll buy about 15 trips worth of your defined supply counts. |
Disable Selling Threshold | Prevents the bot from checking the minimum sell value before selling loot. Useful if you want to sell everything regardless of market value. |
Force Sell Loot At Value | Forces loot to be sold once it reaches this value, regardless of other thresholds or inventory space. |
Supplies Settings
These settings cover all the supplies to take on each trip. There isn't a section for Food Count, as the script will fill any remaining free bag slots with whatever Food option you picked. Please bear in mind that you need to adjust the values while thinking of any extra items that will bring, like #Equipment & Food that isn't from the Karam Count setting. Note: For the below settings, a value of 0 will disable the script withdrawing this item.
Setting | Tooltip |
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Food | Which food to bring. Recommend selecting something other then Cooked karambwan. |
Prayer Potion | Which Prayer Restoring Potion to bring: Super Restore, Prayer Potion, Sanfew Serum. |
Combat Potion | Which combat potion the script will bring. |
Combat Count | Count of combat potions to withdraw when banking. |
Brew Count | Count of brews karambwans to withdraw when banking. |
Prayer Restore Count | Count of prayer restore potions to withdraw when banking: Super Restore, Prayer Potion, Sanfew Serum. |
Stamina Count | Count of stamina potions to withdraw when banking. |
Karam Count | Count of cooked karambwans to withdraw when banking. |
Menaphite Remedy Count | Count of Menaphite Remedy to withdraw when banking. |
Bring Heart | If enabled, the script will bring a saturated or imbued heart with it if you own one. |
Trip Settings
Setting | Tooltip |
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Minimum Loot Value | Minimum GP Value to pickup an item. |
Minimum HP For Kill | This is the minimum amount of health you must have on-hand for the script to consider a kill while not in a fight and inside the boss arena. If you have 70 hp and 5 manta rays, you effectively have 180 hp. Use this setting to tweak how long you're able to stay. |
Effective Prayer On Kill | Minimum prayer required to do another kill. Includes on-hand prayer potions. |
Item to Alch | 21 Magic required. Only accepts a single input like 'Rune arrow'. The script will bring the runes and item defined here with it and alch during kills. This does not use your rune pouch. The script will not force a restock when out of alchables, and will simply start a new trip without them. |
Alch Count To Buy Per Trip | Amount of alch items to buy when restocking. Takes into account your multiplier. |
Alch Stop Level | If your Magic level is equal to or greater than the value defined here, you will not bring alchs. |
Teleport | This is the teleport the script will bring with it to get back to the bank. If Dynamic is chosen, will use Pendant or Civitas Illa Fortis Tab to use the Quetzal. |
Bank Teleport | This is the teleport the script will bring with it to get back to the bank. If "random" is chosen, the script will randomly select a new teleport each restock cycle. For wilderness scripts, it will only choose level 30 teleports such as the Ring of Wealth or Amulet of Glory. |
Bring Thrall Rune Pouch | 76 magic required. If true the script will bring a rune pouch filled with thrall runes and swap spellbook to Arceuus. This will override any other spell settings such as Leviathan's shadow spell option, or Muspah's freeze option. |
Bring Death Charge Runes | 80 magic required. If true and thralls are true, the script will bring extra runes for death charge. |
Fight Settings
Your Fight Settings will vary depending on your setup. Be sure you adjust these settings so they are correct! Settings regarding spec weapons have moved to the Equipment Tab.
Setting | Tooltip |
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Spec Threshold | Boss's health percentage must be equal to or above this value in order to use special attack. |
Force Eat Threshold | The script will force eat food even if it’s wasteful when HP is lower than this value. Set to -1 to disable. |
Don't Eat Threshold | The script will not eat food until HP falls below this value. Set to -1 to disable. |
One Tick Flick | ONLY USE THIS SETTING IF YOU HAVE A GOOD INTERNET CONNECTION. If Menu Manipulation is active and this is true, the script will one tick flick all prayers. |
Clan Chat Leader | If a name is input, the script will attempt to join that clan chat whenever it's near a bank. Anyone inside the CC will be considered an ally for multi bosses and ignored as a crasher. |
Equipment
For Amoxliatl, there is one manual and dynamic tab.
Manual Equipment
This tab is for manually defining gear that the script will bring. Using your mouse, left click into the Gear Selection Icon of your choice. In the below example, the Shield icon.
Once selected, you'll notice a white border around the Shield icon. On the right search box, begin typing in the item name. In my example, I've typed in "Dragon Defender".
In my search, there are three returned values. It is very important that you right-click on the item that your character has equipped, or is in the bag/bank.
For example, if you select Dragon Defender (t) but in your bank is Dragon Defender (l) then the script will error because you have manually selected an untradeable gear that it cannot buy at the Grand Exchange.
This tab also includes a Import Gear button. If you press this, the script will check the gear the character is currently wearing, and import that as the mandatory gear.
Dynamic Equipment
This tab is for allowing the script to dynamically select the gear the script will bring. Some scripts will only have one Dynamic Tab (i.e GTormentedDemons) and others will have three for all three combat styles (i.e GSandCrabs).
The GP value you enter into each field will be the limit the script will spend for that slot. If you have a more expensive item in your bank that what is defined in the dynamic tab, the script will instead use this instead of buying a cheaper item.
An example would be a Necklace of Anguish. If you have an Anguish in the bank, but only set a 50,000 coin limit for the neck slot. Instead of a script buying a Glory, it'll just use the Anguish if using ranged.
This item values are also dynamic. We'll use the Anguish in the below example again.
If you set the neck value to 15,000,000. Then in April 2024, the script would buy an Anguish to use if ranging. However in April 2025, because the Anguish is now at the time of writing 23 million GP, the script will not purchase an Anguish to use.