Desert Treasure 2 Bosses
GDT2 is a DreamBot script set for the four OSRS Desert Treasure 2 bosses: Vardorvis, The Leviathan, The Whisperer and Duke Sucellus. Each boss has its own standalone script. Each one has its own Frame with its own Boss Settings tab, but they all share the same supplies/trip/restock/kill/equipment panels documented below, plus the auto-crafting and charging utilities. The boss-rotation and gear-selling behaviour is part of the GAIO bundle, not the standalone scripts. If you're running a single boss on its own, ignore the rotation/swap section below.
Boss Configuration
Getting Started
Upon starting the script:
- Navigate to the Boss Settings tab
- Select which bosses to fight:
* The Whisperer * Duke Sucellus * Vardorvis * The Leviathan
Boss Rotation Settings (AIO bundle only)
The rotation and gear-selling controls below only apply when you're running the bosses through the GAIO bundle. The standalone single-boss scripts don't rotate between bosses or sell gear to fund the next one.
Rotation Controls:
- ✔ Enable/disable each boss individually
- 🔄 Default rotation order (Not changeable):
1. Duke Sucellus 2. The Whisperer 3. Vardorvis 4. The Leviathan
Swap Conditions (per boss):
- Minimum kills: [Input number]
- Maximum kills: [Input number]
- Minimum time (minutes): [Input number]
- Maximum time (minutes): [Input number]
- ✔ Swap after each Ancient axe piece acquired
Gear Management (AIO bundle only)
Options:
- ✔ Sell gear for current boss to upgrade for next boss
- Gold threshold: [Input amount]
- Item value threshold: [Input amount]
Recommended Setups
Every boss exposes the same panels in its Frame. Defaults are tuned per boss, so most people can leave these alone, but here's what they do.
Supplies
- Food: pick what it brings to eat.
- Prayer Potion: Super restore, Prayer potion, Sanfew serum or Moonlight moth mix.
- Combat Potion: divine/regular super combat, ranging, bastion, forgotten brew, strength, etc.
- Withdraw counts: Combat Count, Prayer Restore Count, Karam Count, and depending on the boss: Brew Count, Stamina Count, Anti-venom+ Count, Menaphite Remedy Count, and Bring Heart (saturated/imbued).
Trip
| Setting | Description |
|---|---|
| Minimum Loot Value | Loot below this GP value gets left on the floor. |
| Minimum HP For Kill | Effective HP (including on-hand food) needed before it starts a kill. |
| Effective Prayer On Kill | Prayer points it wants banked before going in. |
| Teleport / Bank Teleport | Where it banks. Big list: Random, Ferox, Castle Wars, POH box + nexus, teleport tabs, glory, etc. |
| Bring Thrall Rune Pouch | Brings runes for thralls (needs 76 Magic, swaps you to Arceuus, overrides the other spell options). |
| Bring Death Charge Runes | Runes for Death Charge (needs 80 Magic). |
| Item to Alch + count/stop | Casts High Alchemy on a chosen item between actions, with an alch count, stop level and offset. |
Restock
- Supplies Amt Mult: how many trips' worth of supplies to buy at once when restocking.
- Disable Selling Threshold: coin floor; won't sell gear/loot below this.
- Force Sell Loot At Value: sell loot once it's worth at least this much.
Kill / Boss Settings
| Setting | Description |
|---|---|
| Spec Threshold | Spec energy needed before it'll use a special attack. |
| Force Eat / Don't Eat Threshold | HP it must eat at, and the floor it won't eat below (so it doesn't waste food). |
| One Tick Flick | One-tick prayer flicking to save prayer. Needs menu manipulation on and a good connection. |
| Clan Chat Leader | Names your allies so it ignores them in multi / crashed instances. |
| Give Up At Effective HP | Effective HP it bails the fight at and escapes. |
| Refuse To Give Up % | If the boss is under this HP %, it'll push for the kill instead of bailing. |
Group / Multi-Account
- Hop to Leader: at the bank, outside, or inside the instance.
- Leave to Hop to Leader: leaves the instance to follow the leader.
- Friends list: auto-adds the listed names.
Equipment
- Manual Equipment: set your loadout per slot yourself.
- Dynamic Equipment: give each slot a GP budget and it auto-buys the best gear it can afford. The auto weapon/gear ladders for each boss are listed in their sections below.
- Misc: Ammo Count, Spell Count, Spell selection (where shown), and Spec Weapon selection (per-boss list).
Skills / Training
- Train Attack/Defence Until: train these up to a level while fighting.
- Attack / Strength / Defence weights: bias the training split.
- Skill Group: Melee / Ranged / Magic.
- Unlock Rigour / Unlock Augury: auto-buys the scroll and unlocks the prayer.
Webhooks
- General Information URL + minutes: posts progress to a Discord webhook on an interval. Profit, KC and deaths are tracked through the PVM proggy system.
Auto-Crafting & Charging
All four bosses share a set of utilities that turn their unique drops into the big upgrades automatically, then sell the finished product. Leave them on and it'll build the Soulreaper axe and the DT2 rings for you over time.
| Utility | What it does |
|---|---|
| Quartz conversion | Banks the boss's quartz drops, teles Ferox → Ancient Vault and unlocks the chest at the Mysterious Bandit to convert quartz once you've banked enough. |
| Ring of shadows charge | Withdraws/buys 1000 each of blood, soul, death and law runes and charges the Ring of shadows. |
| 2nd Ring of shadows | Buys a second Ring of shadows off the Bandit for 75k. |
| Soulreaper axe crafting | Combines the four boss pieces (Leviathan's lure, Siren's staff, Executioner's axe head, Eye of the duke) into the Soulreaper axe, buying 2000 blood runes for it. |
| DT2 ring crafting | Full ring craft: vestige → icon → ring (Ultor/Magus/Bellator/Venator). Buys chromium ingots + blood runes + chisel + ring mould, boosts Crafting to 80 with mushroom pies, talks to Peer the Seer to unlock it, smelts at the furnace and auto-sells the finished ring. |
Loot pickup tables per boss also grab Awakener's orb, Chromium ingot, Virtus (mask/top/bottom), the Soulreaper axe, the boss's ring, plus assorted ores/runes/food. Pickup values quartz/vestiges/axe pieces dynamically against current ring/axe/Virtus prices.
Desert Treasure 2 Bosses
Duke Sucellus
Recommended Gear
Budget (10M):
Optimal (50M+):
Mechanics & Automation
- Full awakening automation: it grinds Arder / Musca mushrooms with the pestle, mines Salax salt, fills both fermentation vats, collects the Arder-musca poison and poisons Duke to wake him. No manual prep needed.
- Gas / vent dodging: steps off the dangerous gassed tiles, moving between safespots automatically.
- Claw / hand handling: stays off the falling-hand and light danger tiles in the collect areas.
- Auto attack-style swap: runs a primary gear set and auto-swaps to a faster set when Duke enrages, then back up. The Lightbearer gets swapped in pre-fight and between sets.
- Eyeball dodge: prays Protect from Melee and dodges the eyeball attack.
- Auto weapon ladder (Dynamic Equipment): Soulreaper axe → Osmumten's fang → Zombie axe → Blade of saeldor (c) → Dragon scimitar. The 4-tick secondary set is fully manual.
- Spec: let-script-choose picks Bandos godsword → Voidwaker → Dragon claws → Burning claws, firing them at the right moments.
- Resets: spots when the kill has gone wrong and resets the attempt, escaping cleanly if it gets stuck.
- Skill Group is Melee; Don't-Eat defaults to 63; a stamina count is shown.
Duke Sucellus Gear Guide
5-Tick Setup (Beginner Friendly)
| Slot | Premium Gear | Budget Alternative |
|---|---|---|
| Head | Neitiznot faceguard | Serpentine helm |
| Body | Bandos chestplate | Fighter torso |
| Legs | Bandos tassets | Obsidian legs |
| Weapon | Abyssal whip + Dragon defender | Zamorakian spear |
| Other | Fire cape Amulet of torture Primordial boots |
Obsidian cape Amulet of fury Dragon boots |
4-Tick Setup (Advanced)
| Slot | Premium Gear | Budget Alternative |
|---|---|---|
| Head | Torva full helm | Neitiznot faceguard |
| Body | Torva platebody | Bandos chestplate |
| Legs | Torva platelegs | Bandos tassets |
| Weapon | Osmumten's fang | Ghrazi rapier |
| Other | Infernal cape Amulet of torture Primordial boots |
Fire cape Amulet of fury Dragon boots |
Special Attack Weapons
| Weapon | Spec Energy |
|---|---|
| Dragon claws | 50% |
| Voidwaker | 50% |
| Bandos godsword | 50% |
| Dragon dagger | 25% |
The Leviathan
Mechanics & Automation
- Prayer switching: predicts the incoming attack and flicks the right overhead (magic / missiles / melee), including the faster enraged attacks.
- Boulder / debris dodging: steps off the dangerous boulder and debris tiles as they come in.
- Lightning ("zap") dodging: moves to safety during the lightning attack while the camera tracks it.
- Weak-spot mechanic: handles the weak-spot and stun mechanic and arena entry automatically.
- Auto crossbow ladder (Dynamic Equipment): Zaryte → Armadyl → Dragon → Rune crossbow. Buys a rune pouch and brings a heart by default.
- Spec: uses the Webweaver during the light phase if you own/can afford it and have spec, otherwise the best crossbow spec, firing it at the right moments.
- Skill Group is Ranged; Give Up At Effective HP defaults to 40, Refuse To Give Up 0%.
Settings
| Setting | Description |
|---|---|
| Use Shadow Spells | Brings runes and casts shadow spells, letting the boss special instead. Recommended OFF. |
| Bring Diamonds | Brings dragon diamond bolts (e) and swaps them on when Leviathan is low. |
| Use Webweaver | Brings and specs the Webweaver bow. |
| Give Up At Effective HP | Effective HP it bails the fight at. |
| Refuse To Give Up % | Pushes for the kill if the boss is under this HP %. |
The Leviathan Gear Guide
| Slot | Budget (Under 5M) | Mid-Game (5-50M) | End-Game (50M+) |
|---|---|---|---|
| Weapon | Rune crossbow | Armadyl crossbow | Zaryte crossbow |
| Ammo | Ruby bolts (e) | Diamond bolts (e) | Diamond bolts (e) + Onyx bolts (e) |
| Head | Archer helm | Karil's coif | Masori mask (f) |
| Body | Black d'hide body | Karil's leathertop | Masori body (f) |
| Legs | Black d'hide chaps | Karil's leatherskirt | Masori chaps (f) |
| Boots | Snakeskin boots | Ranger boots | Pegasian boots |
| Gloves | Barrows gloves | Barrows gloves | Zaryte vambraces |
| Cape | Ava's accumulator | Ava's assembler | Ava's assembler |
| Amulet | Amulet of fury | Necklace of anguish | Necklace of anguish |
| Ring | Archer's ring | Archer's ring (i) | Venator ring |
Special Attack Options
| Special Attack Weapons |
|---|
| Webweaver bow (Best DPS) |
| Armadyl crossbow (Second best) |
| Toxic blowpipe (Mid-Game) |
Vardorvis
Mechanics & Automation
- Axe / tendril dodging: steps off the dangerous spinning-axe and blood-siphon tiles while it attacks.
- Head-spawn → range prayer: swaps the overhead to Protect from Missiles for the head-spawn attack, otherwise runs Protect from Melee.
- Blood-splat clicking: clears the blood-splat phase for you when Vard triggers it.
- Prayer: cycles Protect Melee/Missiles plus the relevant offensive melee prayers; supports prayer flicking / one-tick flick.
- Auto weapon ladder (Dynamic Equipment): Soulreaper axe → Blade of saeldor (c) → Abyssal whip (while training Defence) → Zombie axe → Dragon scimitar.
- Spec: let-script-choose by default, priority Dragon claws → Voidwaker → Ancient godsword → Abyssal dagger → Burning claws → Dragon dagger. Spec list also has SGS / DWH / BGS. It picks the right spec for Vard's current HP.
- Escape: bails to safety when effective HP drops under the give-up threshold, unless Vard is under the refuse-to-give-up %.
- Supplies are tuned to bring stamina + anti-venom+ (no brew/heart). Defaults: Don't-Eat 50, Give Up At Effective HP 80, Refuse To Give Up 5%.
Vardorvis Gear Guide
| Slot | Budget (<5M) | Mid-Game (5-75M) | End-Game (100M+) | Notes |
|---|---|---|---|---|
| Weapon | Abyssal whip | Osmumten's fang | Ultor ring + Fang | Fang is BIS for all budgets |
| Off-hand | Dragon defender | Avernic defender | Avernic defender | Defender > Shield |
| Head | Neitiznot faceguard | Torva full helm | Torva full helm | Slayer helm works for task |
| Body | Fighter torso | Bandos chestplate | Torva platebody | - |
| Legs | Obsidian legs | Bandos tassets | Torva platelegs | - |
| Boots | Dragon boots | Guardian boots | Primordial boots | - |
| Gloves | Barrows gloves | Ferocious gloves | Ferocious gloves | - |
| Neck | Amulet of fury | Amulet of torture | Amulet of torture | - |
| Cape | Fire cape | Fire cape | Infernal cape | - |
| Ring | Berserker ring | Berserker ring (i) | Ultor ring | Bring lightbearer for specs |
| Spec Weapon | Dragon dagger | Dragon claws | Voidwaker | Use during axe phase |
The Whisperer
The Whisperer Strategy Guide
⚠️ One-time setup: you must manually unlock the Whisperer Cathedral teleporter (SE of the entrance) once before running the script. It paints this warning if you haven't. The script main-hands Magic; the ranged weapon is only used during the ghost phase.
Mechanics & Automation
- Shadow realm ("screams"): enters and exits the shadow realm via the Blackstone Fragment "Activate", and handles the final "pulls you into" phase separately.
- Sicken / tether freeze: tracks how long it's frozen for and repositions on tether/teleport.
- Tentacle / shadow dodging: steps off the dangerous tentacle ("adds") tiles.
- Seed / orb ("pop"): stands on the safe orb tiles and avoids the ones about to blow.
- Ghost phase: kills ghosts with the Venator bow or blowpipe, prioritising the right overhead ghosts; switches gear and drops the worst food to make room if needed.
- Magic main-hand ladder: Tumeken's shadow → Eye of ayak → Sanguinesti → Trident (swamp/seas) → Warped sceptre.
- Sanity / insanity: tracks your sanity and bails safely if it gets too low.
- Skill Group is Magic; brings a rune pouch + heart by default. Give Up At Effective HP defaults to 40, Refuse To Give Up 0%; per-slot dynamic budget is 1M.
Settings
| Setting | Description |
|---|---|
| Bring Venator Bow | Brings the Venator bow for the ghost phase. |
| Bring Blowpipe | Brings the blowpipe for the ghost phase instead. |
| Use Freeze Spells | Casts the best available freeze when the boss is walking. |
| Use Grasps | Uses Arceuus grasp freezes. |
| Bring Accursed Sceptre | Specs the Accursed sceptre once per kill at the right moment. |
Ghost Phase Options
Ranged Weapon Choice:
* Better for multi-target damage * More expensive to operate
* Faster single-target damage * Cheaper to maintain
Movement Control Options
Spellbook Choices:
- Freeze spells (Standard spellbook)
* Ice Barrage recommended * Roots enemy in place
- Grasp spells (Arceuus spellbook)
* Ghostly Grasp * Provides damage over time
Special Attack Options
Accursed Scepter:
* Special attack reduces defense * Useful for faster kills * Requires inventory space
Recommended Loadouts
| Style | Budget Setup | Optimal Setup |
|---|---|---|
| Ghost Phase | Toxic blowpipe | Venator bow |
| Movement Control | Ice Burst | Ice Barrage |
| Special Attack | Accursed Sceptre | Accursed Sceptre |