G Mage Arena is capable of completing Mage Arena 1, and Mage arena 2 - but also unlocks the permanent use of the God spells outside of the Wilderness too! With build in Anti-PK technology, unless you run into big teams in the multi combat zones your account is going to escape from 99% of PKers every time!
With the Ability to customise both the cape your account unlocks(Guthix, Zamorak, Saradomin) but also the number of capes to get, G Mage Arena has you covered for your BiS Magic cape.
Setting equipment couldn't be any easier; with Manual equipment being a 1 click gear import & dynamic gearing based off prices YOU set. Bare in mind this is in the Wilderness, so some items will be lost in the unlikely event you are killed by another player: don't bring anything you aren't willing to lose(The script will not skull)!
G Mage Arena
G Mage Arena is a script that automates Mage Arena I and Mage Arena II, including unlocking permanent God spells for use outside the Wilderness. Equipped with advanced anti-PK mechanics, it provides near-complete protection against player killers (excluding large multi-combat teams).
Features
- Full completion of:
* Mage Arena I (including God cape unlock) * Mage Arena II (for Imbued God cape)
- Customization options:
* Choose your god alignment (Guthix, Zamorak, or Saradomin) * Select number of capes to obtain (1-3)
- Advanced safety systems:
* Anti-PK technology (escapes ~99% of PK encounters) * Automatically avoids skulling (never risks item loss beyond 3-4 items)
- Equipment management:
* 1-click gear import (manual setup) * Dynamic gearing (auto-equips based on user-set price limits) * Wilderness warnings (alerts about risky items)
Setup Instructions
1. Select your objectives:
- Tick which minigames to complete (MA1/MA2) - Choose your god alignment - Set number of capes
2. Configure safety:
- Review default anti-PK settings - Set wilderness item risk threshold
3. Equipment setup:
- Option 1: Click "Import Gear" to use current equipment - Option 2: Enable dynamic gearing and set per-slot GP limits
4. Start the script
Important Notes
- Wilderness warning: While the script prevents skulling, always follow these rules:
* Never bring more than 3-4 valuable items * Avoid equipping items you're unwilling to lose * Dynamic gearing respects wilderness death mechanics
- The script excels in single-combat zones but may struggle against coordinated multi-combat teams
- Unlocks permanent non-Wilderness usage of:
* Saradomin Strike * Claws of Guthix * Flames of Zamorak