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Mage Arena

From GScripts

Key Features

Minigame Completion

  • Mage Arena I + God spells
  • Mage Arena II (Imbued cape)

Customization

  • Gods: all three (Guthix • Zamorak • Saradomin)
  • Capes: per-god counts + seeded random
  • Run: MA1 and MA2 independently

Safety Systems

  • Anti-PK system
  • Skull prevention
  • Hops/logs off the Chaos Elemental
  • 30-min logout to reset stuck bosses

Equipment

  • 1-click gear import
  • Dynamic gearing
  • GP limit per slot


Unlocked Spells


Setup Guide

Step Action Details
1 Select Objectives

• MA1/MA2 completion
• Choose god alignment
• Set cape quantity

2 Equipment Setup

"Import Gear" (current equipment)
Dynamic gearing (set per-slot GP limits)

3 Launch Script

Ready to start!

Mage Arena dynamic equipment screen
Mage Arena equipment screen


Requirements

Mage_Arena is an OSRS DreamBot script that completes the Mage Arena I and Mage Arena II minigames, grinding god capes and imbued capes in the deep Wilderness.

You'll need a few levels before the script will go. It refuses to start MA1 under 60 Magic, won't run MA2 until you hit the Mage LVL for MA2 you set (default 75 Magic), and it stops if you're under 37 Prayer since it relies on Protect from Magic to survive the bosses.


Settings

These live on the Mage Arena Settings tab. MA1 and MA2 are fully independent. Leave one off and it'll only grind the other.

Setting Default Description
Complete MA1 On Does Mage Arena I when it's available: fights Kolodion, prays at the god statues to collect the three god capes and buys the god staves off the Chamber guardian.
Complete MA2 On Does Mage Arena II: hunts the wilderness bosses, turns their drops in to Kolodion and claims your imbued capes.
Zammy Cape Count 0 How many imbued Zamorak capes you want.
Sara Cape Count 0 How many imbued Saradomin capes you want.
Guthix Cape Count 0 How many imbued Guthix capes you want.
Random Cape Count 1 Seeded random imbued capes. Each account is locked to ONE god, so it'll always roll that same account's cape (handy for farming a spread across a bunch of bots without picking a god yourself).
Mage LVL for MA2 75 Minimum Magic level before MA2 kicks off.
One Tick Flick On 1-tick prayer flicks during fights when menu manipulation is on (used in both MA1 and MA2).

Gear lives on the same panel across three sub-tabs: General Settings for resource/primary bits, Manual Equipment for the single-click import of your current WEAPON, SHIELD and CAPE, and Dynamic Equipment for per-slot GP-limit gearing (it buys the best you can afford under your cap). For MA2 it auto-adds ranged armour slots (HAT/CHEST/LEGS) if you're 60+ Ranged and 40+ Defence, and always swaps to the right god staff + god cape for whichever boss it's on.

The rest of the GUI is the usual lineup: Muling (see Muling) for auto-mule pairing, Misc, Humanization/Anti-Ban and Add-On Settings.


MA2 Boss Locator

The three MA2 bosses (Justiciar Zachariah (Saradomin), Porazdir (Zamorak) and Derwen (Guthix)) roam ~19 spawn points around Lava Dragon Isle, the Demonic Ruins and Rogues' Castle in deep wild, and they relocate every so often. The script activates the Enchanted symbol and reads the hotter/colder chat feedback (very cold → cold → warm → hot → very hot → incredibly hot → visibly shaking) to triangulate exactly where they've moved, then loots the boss drop (Justiciar's hand, Demon's heart or Ent's roots) to hand back to Kolodion. The starting search spot is seeded per account so every bot doesn't begin in the same place. If it gets fully stuck it logs out for 30 minutes to force the bosses to reset.


Supplies & Banking

It handles its own restocking off the GE with buy-limit and restock detection, and temporarily disables a stage (1 hour for MA2) if you're too broke to keep buying. MA1 pulls a knife, food (Blighted manta ray), prayer pots and the god staves + Blood/Air/Fire runes (or a Staff of Fire early on). MA2 adds Blighted super restore, stamina pots, antipoison, Forgotten brew, the Enchanted symbol and runes scaled to your remaining unlock casts and cape goals, drinking Saradomin brews and Menaphite remedies mid-fight. Ironman accounts are supported too: dynamic food, a shop-bought knife and fallback restore pots when blighted supplies aren't an option.