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Created page with "== G AIO Construction Training == '''G AIO Construction''' provides efficient training solutions through both traditional and minigame-based methods with customizable options. === Training Methods === {| class="wikitable" style="width: 100%;" ! Method ! Description ! Customization Options |- | '''Construction (Regular)''' | Standard house building | • Furniture selection (Chairs/Oak Larders/Bagged plants)<br>• Servant usage toggle<br>• Plank unnoting conf..." |
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* Method-specific XP/hour calculations | * Method-specific XP/hour calculations | ||
* Break scheduling | * Break scheduling | ||
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Revision as of 13:52, 27 March 2025
G AIO Construction Training
G AIO Construction provides efficient training solutions through both traditional and minigame-based methods with customizable options.
Training Methods
Method | Description | Customization Options |
---|---|---|
Construction (Regular) | Standard house building | • Furniture selection (Chairs/Oak Larders/Bagged plants) • Servant usage toggle • Plank unnoting configuration • Phial/Butler selection |
Mahogany Homes | Minigame-based training | • Contract tier selection (Beginner/Novice/Adept/Expert) • Supply cart usage • Reward point tracking |
Method Details
Regular Construction
- Supports multiple training approaches:
* Basic Chairs (level 1+) * Oak larders (level 33+) * Bagged plant decoration (level 1+)
- Servant system:
* Toggle on/off * Configure plank unnoting
Mahogany Homes
- Contract tier selection:
* Beginner (level 20+) * Novice (level 50+) * Adept (level 70+) * Expert (level 80+)
- Client house navigation:
* Optimal pathfinding * Teleport usage
Recommended Setups
Method | Recommended Level | Materials Needed |
---|---|---|
Construction (Basic) | 1+ | Planks, Nails |
Construction (Oak Larders) | 33+ | Oak planks, Steel bars |
Mahogany Homes (Beginner) | 20+ | Regular planks, Steel bars |
Mahogany Homes (Expert) | 80+ | Mahogany planks, Gold leaf |
Advanced Features
- Inventory Management:
* Automatic plank fetching
- XP Optimization:
* Method-specific XP/hour calculations * Break scheduling