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{{#ifeq:{{{gaio|yes}}}|no|{{PAGENAME}}|GAIO Thieving}} supports almost all aspects of thieving, and can be configured to dynamically thieve (i.e adjust automatically as it levels up), or force a specific target. It can also be setup to dynamic thieve until it reaches a certain level, then automatically switched to a forced target, i.e Vyres. You can let it choose its own select food, or force it to select from a [[#food|huge list]] below. Lastly, as it supports [[#wc|Wealthy citizens]], you can also define how many [[#keys|house keys]] to collect before it burglaries houses. | {{#ifeq:{{{gaio|yes}}}|no|{{PAGENAME}}|GAIO Thieving}} supports almost all aspects of thieving, and can be configured to dynamically thieve (i.e adjust automatically as it levels up), or force a specific target. It can also be setup to dynamic thieve until it reaches a certain level, then automatically switched to a forced target, i.e Vyres. You can let it choose its own select food, or force it to select from a [[#food|huge list]] below. Lastly, as it supports [[#wc|Wealthy citizens]], you can also define how many [[#keys|house keys]] to collect before it burglaries houses. {{#if:{{#ifeq:{{FULLPAGENAME}}|Template:GThieving|1}}{{#ifeq:{{PAGENAME}}|GThieving|1}}|{{Template:StandaloneToGAIO|skill=Thieving}}}} | ||
=== Training Methods === | === Training Methods === |