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<div style="{{#ifexpr: {{#ifeq:{{FULLPAGENAME}}|Template:Equipment-Wildy|1}} + {{#ifeq:{{{equipment|}}}|tabs|1|0}} > 0 | |display:none;}}"> | <div style="{{#ifexpr: {{#ifeq:{{FULLPAGENAME}}|Template:Equipment-Wildy|1}} + {{#ifeq:{{{equipment|}}}|tabs|1|0}} > 0 | |display:none;}}"> | ||
For {{PAGENAME}}, there is one manual and dynamic tab for combat gear. | For {{PAGENAME}}, there is one manual and dynamic tab for combat gear. If you do not define gear manually for each slot, {{PAGENAME}} will then try to dynamically fill the slot based on your gold limit for that slot in the Dynamic Tab. | ||
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<div style="{{#ifexpr: {{#ifeq:{{FULLPAGENAME}}|Template:Equipment-Wildy|1}} + {{#ifeq:{{{equipment|}}}|manual|1|0}} > 0 | |display:none;}}"> | <div style="{{#ifexpr: {{#ifeq:{{FULLPAGENAME}}|Template:Equipment-Wildy|1}} + {{#ifeq:{{{equipment|}}}|manual|1|0}} > 0 | |display:none;}}"> |
Revision as of 13:40, 29 May 2025
For Equipment-Wildy, there is one manual and dynamic tab for combat gear. If you do not define gear manually for each slot, Equipment-Wildy will then try to dynamically fill the slot based on your gold limit for that slot in the Dynamic Tab.
For Equipment-Wildy script, the manual tab also contains the below extra options:
Setting | Tooltip | Options |
---|---|---|
Ammo Count | If you're using arrows, this is how much ammo the script will bring. Leaving it -1 will be dynamic. | Suggested is 175. |
Spell Count | If you're using spells, this is how many casts the script will bring. | Suggested is 375. |
Spell | If you're using magic, this will be the spell used. If dynamic is chosen the script will automatically use the best spell for your level. If you cannot cast a spell it'll use the best strike available. If you do not have the level to cast your chosen spell, the script will act as if you selected dynamic. | Dynamic, Ice Barrage, Ice Burst, Wind Strike, Water Strike, Earth Strike, Fire Strike, Wind Bolt, Water Bolt, Earth Bolt, Fire Bolt, Wind Blast, Water Blast, Earth Blast, Fire Blast, Wind Wave, Water Wave, Earth Wave, Fire Wave, Wind Surge, Water Surge, Earth Surge, Fire Surge. |
Ether Refill Amount | Amount of revenant ether to charge your weapon with. This does not include the 1000 to make the weapon usable. If you want it to charge your weapon with 5000 "attacks", put 5000, not 6000. This should not be lower than 200, unless you have also modified the ether_min_refill parameter. | Suggested is 400. |
Ether Refill Minimum | If your weapon charges are below this point and you are not in the boss arena, the script will attempt to charge your weapon up to your ether_refill_amount. This value should always be lower than or equal to your ether_refill_amount. | Suggested is 200. |
For Equipment-Wildy, the dynamic tab contains the below extra options:
Setting | Tooltip | Options |
---|---|---|
Avoid Wildy Weapon | If this is enabled and weapon is dynamic, this will avoid using a wildy weapon. | Enabled / Disabled. |
Gear Multiplier | This is how many pieces of gear it will attempt to buy. | Recommended is 5. |
Gear Multiplier Max Price | If the gear costs less than this amount, the gear multiplier will be in effect. | Adjust this as needed. |