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[[File:MageArenaGUI.png]] | [[File:MageArenaGUI.png]] | ||
[[File:MageArenaGUI2.png]] | [[File:MageArenaGUI2.png]] | ||
=== Features === | === Features === | ||
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* '''Dynamic gearing''' (auto-equips based on user-set price limits) | * '''Dynamic gearing''' (auto-equips based on user-set price limits) | ||
* '''Wilderness warnings''' (alerts about risky items) | * '''Wilderness warnings''' (alerts about risky items) | ||
[[File:Magearenaequip.png]] | |||
[[File:Magearenadynamic.png]] | |||
=== Setup Instructions === | === Setup Instructions === |
Revision as of 11:49, 27 March 2025
G Mage Arena
G Mage Arena is a script that automates Mage Arena I and Mage Arena II, including unlocking permanent God spells for use outside the Wilderness. Equipped with advanced anti-PK mechanics, it provides near-complete protection against player killers (excluding large multi-combat teams).
Features
- Full completion of:
* Mage Arena I (including God cape unlock) * Mage Arena II (for Imbued God cape)
- Customization options:
* Choose your god alignment (Guthix, Zamorak, or Saradomin) * Select number of capes to obtain (1-3)
- Advanced safety systems:
* Anti-PK technology (escapes ~99% of PK encounters) * Automatically avoids skulling (never risks item loss beyond 3-4 items)
- Equipment management:
* 1-click gear import (manual setup) * Dynamic gearing (auto-equips based on user-set price limits) * Wilderness warnings (alerts about risky items)
Setup Instructions
1. Select your objectives:
- Tick which minigames to complete (MA1/MA2) - Choose your god alignment - Set number of capes
2. Configure safety:
- Review default anti-PK settings - Set wilderness item risk threshold
3. Equipment setup:
- Option 1: Click "Import Gear" to use current equipment - Option 2: Enable dynamic gearing and set per-slot GP limits
4. Start the script
Important Notes
- Wilderness warning: While the script prevents skulling, always follow these rules:
* Never bring more than 3-4 valuable items * Avoid equipping items you're unwilling to lose * Dynamic gearing respects wilderness death mechanics
- The script excels in single-combat zones but may struggle against coordinated multi-combat teams
- Unlocks permanent non-Wilderness usage of:
* Saradomin Strike * Claws of Guthix * Flames of Zamorak