Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Template:Equipment-Wildy: Difference between revisions

Template page
No edit summary
No edit summary
Line 1: Line 1:
For [[Wildy]] scripts, there is one manual and dynamic tabs for combat gear.  
For [[Wildy]] scripts, there is one manual and dynamic tabs for combat gear.  
{{#ifeq:{{{equipment|}}}|manual|
<div style="{{#ifeq:{{{equipment|}}}|manual||display:none;}}">
The manual tab also contains the below extra options:
The manual tab also contains the below extra options:
{| class="wikitable"
{| class="wikitable"
Line 18: Line 18:
| If you're using magic, this will be the spell used. If dynamic is chosen the script will automatically use the best spell for your level. If you cannot cast a spell it'll use the best strike available. If you do not have the level to cast your chosen spell, the script will act as if you selected dynamic.
| If you're using magic, this will be the spell used. If dynamic is chosen the script will automatically use the best spell for your level. If you cannot cast a spell it'll use the best strike available. If you do not have the level to cast your chosen spell, the script will act as if you selected dynamic.
| Dynamic, Ice Barrage, Ice Burst, Wind Strike, Water Strike, Earth Strike, Fire Strike, Wind Bolt, Water Bolt, Earth Bolt, Fire Bolt, Wind Blast, Water Blast, Earth Blast, Fire Blast, Wind Wave, Water Wave, Earth Wave, Fire Wave, Wind Surge, Water Surge, Earth Surge, Fire Surge.
| Dynamic, Ice Barrage, Ice Burst, Wind Strike, Water Strike, Earth Strike, Fire Strike, Wind Bolt, Water Bolt, Earth Bolt, Fire Bolt, Wind Blast, Water Blast, Earth Blast, Fire Blast, Wind Wave, Water Wave, Earth Wave, Fire Wave, Wind Surge, Water Surge, Earth Surge, Fire Surge.
|
|-
|-
| '''Ether Refill Amount'''
| '''Ether Refill Amount'''
Line 28: Line 27:
| Suggested is 200.
| Suggested is 200.
|}
|}
}}
</div>
{{#ifeq:{{{equipment|}}}|dynamic|
<div style="{{#ifeq:{{{equipment|}}}|dynamic||display:none;}}">
The dynamic tab contains the below extra options:
The dynamic tab contains the below extra options:
{| class="wikitable"
{| class="wikitable"
Line 38: Line 37:
| '''Avoid Wildy Weapon'''
| '''Avoid Wildy Weapon'''
| If this is enabled and weapon is dynamic, this will avoid using a wildy weapon.
| If this is enabled and weapon is dynamic, this will avoid using a wildy weapon.
| Enabed / Disabled.
| Enabled / Disabled.
|-
|-
| '''Gear Multiplier'''
| '''Gear Multiplier'''
Line 48: Line 47:
| Adjust this as needed.
| Adjust this as needed.
|}
|}
}}
</div>

Revision as of 12:54, 29 May 2025

For Wildy scripts, there is one manual and dynamic tabs for combat gear.

The manual tab also contains the below extra options:

Setting Tooltip Options
Ammo Count If you're using arrows, this is how much ammo the script will bring. Leaving it -1 will be dynamic. Suggested is 175.
Spell Count If you're using spells, this is how many casts the script will bring. Suggested is 375.
Spell If you're using magic, this will be the spell used. If dynamic is chosen the script will automatically use the best spell for your level. If you cannot cast a spell it'll use the best strike available. If you do not have the level to cast your chosen spell, the script will act as if you selected dynamic. Dynamic, Ice Barrage, Ice Burst, Wind Strike, Water Strike, Earth Strike, Fire Strike, Wind Bolt, Water Bolt, Earth Bolt, Fire Bolt, Wind Blast, Water Blast, Earth Blast, Fire Blast, Wind Wave, Water Wave, Earth Wave, Fire Wave, Wind Surge, Water Surge, Earth Surge, Fire Surge.
Ether Refill Amount Amount of revenant ether to charge your weapon with. This does not include the 1000 to make the weapon usable. If you want it to charge your weapon with 5000 "attacks", put 5000, not 6000. This should not be lower than 200, unless you have also modified the ether_min_refill parameter. Suggested is 400.
Ether Refill Minimum If your weapon charges are below this point and you are not in the boss arena, the script will attempt to charge your weapon up to your ether_refill_amount. This value should always be lower than or equal to your ether_refill_amount. Suggested is 200.

The dynamic tab contains the below extra options:

Setting Tooltip Options
Avoid Wildy Weapon If this is enabled and weapon is dynamic, this will avoid using a wildy weapon. Enabled / Disabled.
Gear Multiplier This is how many pieces of gear it will attempt to buy. Recommended is 5.
Gear Multiplier Max Price If the gear costs less than this amount, the gear multiplier will be in effect. Adjust this as needed.