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For [[Wildy]] scripts, there is one manual and dynamic tabs for combat gear. The manual tab also contains the below extra options: | For [[Wildy]] scripts, there is one manual and dynamic tabs for combat gear. The manual tab also contains the below extra options: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Setting | ! Setting | ||
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| If your weapon charges are below this point and you are not in the boss arena, the script will attempt to charge your weapon up to your ether_refill_amount. This value should always be lower than or equal to your ether_refill_amount. | | If your weapon charges are below this point and you are not in the boss arena, the script will attempt to charge your weapon up to your ether_refill_amount. This value should always be lower than or equal to your ether_refill_amount. | ||
| Suggested is 200. | | Suggested is 200. | ||
|} | |||
The dynamic tab contains the below extra options: | |||
{| class="wikitable" | |||
! Setting | |||
! Tooltip | |||
! Options | |||
|- | |||
| '''Avoid Wildy Weapon''' | |||
| If this is enabled and weapon is dynamic, this will avoid using a wildy weapon. | |||
| Enabed / Disabled. | |||
|- | |||
| '''Gear Multiplier''' | |||
| This is how many pieces of gear it will attempt to buy. | |||
| Recommended is 5. | |||
|- | |||
| '''Gear Multiplier Max Price''' | |||
| If the gear costs less than this amount, the gear multiplier will be in effect. | |||
| Adjust this as needed. | |||
|} | |} | ||