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Template:Equipment-Wildy: Difference between revisions

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For [[Wildy]] scripts, there is one manual and dynamic tabs for combat gear. The manual tab also contains the below extra options:
For [[Wildy]] scripts, there is one manual and dynamic tabs for combat gear. The manual tab also contains the below extra options:
{| class="wikitable"
{| class="wikitable"
! Setting
! Setting
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| If your weapon charges are below this point and you are not in the boss arena, the script will attempt to charge your weapon up to your ether_refill_amount. This value should always be lower than or equal to your ether_refill_amount.
| If your weapon charges are below this point and you are not in the boss arena, the script will attempt to charge your weapon up to your ether_refill_amount. This value should always be lower than or equal to your ether_refill_amount.
| Suggested is 200.
| Suggested is 200.
|}
The dynamic tab contains the below extra options:
{| class="wikitable"
! Setting
! Tooltip
! Options
|-
| '''Avoid Wildy Weapon'''
| If this is enabled and weapon is dynamic, this will avoid using a wildy weapon.
| Enabed / Disabled.
|-
| '''Gear Multiplier'''
| This is how many pieces of gear it will attempt to buy.
| Recommended is 5.
|-
| '''Gear Multiplier Max Price'''
| If the gear costs less than this amount, the gear multiplier will be in effect.
| Adjust this as needed.
|}
|}