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Created page with "For Wildy scripts, there is one manual and dynamic tabs for combat gear. The manual tab also contains the below extra options: {| class="wikitable" ! Setting ! Tooltip ! Options |- | '''Ammo Count''' | If you're using arrows, this is how much ammo the script will bring. Leaving it -1 will be dynamic. | Suggested is 175. |- | '''Spell Count''' | If you're using spells, this is how many casts the script will bring. | Suggested is 375. |- | '''Spell''' | If you're usin..." |
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| '''Spell''' | | '''Spell''' | ||
| If you're using magic, this will be the spell used. If dynamic is chosen the script will automatically use the best spell for your level. If you cannot cast a spell it'll use the best strike available. If you do not have the level to cast your chosen spell, the script will act as if you selected dynamic. | | If you're using magic, this will be the spell used. If dynamic is chosen the script will automatically use the best spell for your level. If you cannot cast a spell it'll use the best strike available. If you do not have the level to cast your chosen spell, the script will act as if you selected dynamic. | ||
| Dynamic, Ice Barrage, Ice Burst, Wind Strike, Water Strike, Earth Strike, Fire Strike, Wind Bolt, Water Bolt, Earth Bolt, Fire Bolt, Wind Blast, Water Blast, Earth Blast, Fire Blast, Wind Wave, Water Wave, Earth Wave, Fire Wave, Wind Surge, Water Surge, Earth Surge, Fire Surge. | |||
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