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Created page with "=== Level Offset Feature === The '''Level Offset''' setting adds unique variation to accounts running the same profile: ==== How It Works ==== * When set to '''10''' with a goal level of '''50''': * The script generates a random number between '''0-10''' * Adds this value to your goal level * Example possible outcomes: 50, 53, 60 ==== Key Characteristics ==== * '''Account-Specific Randomization''': * Each account receives its own unique offset value * Ex..." |
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'''Tip:''' Combine with Skill Goals & Customization to create unique account progression paths. | '''Tip:''' Combine with Skill Goals & Customization to create unique account progression paths. | ||
[[File:Lvloffset.png]] | [[File:Lvloffset.png]] | ||
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Revision as of 01:52, 27 March 2025
Level Offset Feature
The Level Offset setting adds unique variation to accounts running the same profile:
How It Works
- When set to 10 with a goal level of 50:
* The script generates a random number between 0-10 * Adds this value to your goal level * Example possible outcomes: 50, 53, 60
Key Characteristics
- Account-Specific Randomization:
* Each account receives its own unique offset value * Example: One account may stop Herblore at 53, another at 60
- Persistent Values:
* Offset values remain consistent across script restarts * Accounts maintain their assigned level variations permanently
Practical Applications
- Creates natural account variation without:
* Managing multiple profiles * Manual level adjustments
- Ideal for:
* Building diverse account builds * Avoiding pattern detection * Simulating organic player behavior
Tip: Combine with Skill Goals & Customization to create unique account progression paths.