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GAIO: Difference between revisions

From GScripts
Content update, accuracy fixes and cleanup
Content update, accuracy fixes and cleanup
Line 371: Line 371:
==Skill Priority==
==Skill Priority==


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Priority controls how often a skill is picked when the script rolls its next task. There are three modes.


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    [[File:DynamicPrio.png|300px|class=notpageimage|]]
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    <div style="color: #4CAF50; font-weight: bold; margin-top: 10px;">Dynamic Priority</div>
<div style="color:#4CAF50; font-weight:bold;">Dynamic Priority</div>
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    [[File:AIOPrio.png|300px|class=notpageimage|]]
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    <div style="color: #FF9800; font-weight: bold; margin-top: 10px;">High priority</div>
<div style="color:#FF9800; font-weight:bold;">High Priority</div>
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    [[File:LowPrio.png|300px|class=notpageimage|]]
[[File:LowPrio.png|300px|class=notpageimage|]]
    <div style="color: #E91E63; font-weight: bold; margin-top: 10px;">Low Priority</div>
<div style="color:#E91E63; font-weight:bold;">Low Priority</div>
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===Priority Settings Explained===
=== <span style="color: #4CAF50;">▮</span> Priority Settings Explained ===
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'Dynamic Priority'


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Adjusts automatically based on:
**<span style="color: #4CAF50;">● Dynamic Priority</span>
* Account combat level
The script automatically adjusts based on:
* Current wealth
- Account combat level
* Skill requirements
- Current wealth
* Game state (quest completions, etc.)
- Skill requirements
- Game state(Quest completions, etc)
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'High Priority (300-1000)'


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Maximises training chance:
**<span style="color: #FF9800;">● High Priority (300-1000)</span>
* Priority cap at 1000
Maximise training chance with:
* Best for critical skills and questing
- Priority cap at 1000
* Overrides dynamic calculations
- Best for critical skills/Questing
* Requires manual adjustment
- Overrides dynamic calculations
- Requires manual adjustment
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'Low Priority (1-100)'


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**<span style="color: #E91E63;">● Low Priority (1-100)</span>
Reduced but still possible:
Reduced but still possible:
- Minimum 1% base chance
* Minimum 1% base chance
- Affected by other skills' availability
* Affected by other skills' availability
- Good for background training
* Good for background training
- Never completely disabled
* Never completely disabled
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*⚠️ Important Notes:
'Important notes'
If you want to set manual priority, it's best practice to set manual for every skill, including quests and minigames. If you leave one as -1 (dynamic) it could roll 999, and before higher weighted since it's random.


If you want Farming Runs, Birdhouses and Quests to be priority, you would set those to 999, and all other skills to 1
If you want manual priority, set it for every skill, including quests and minigames. If you leave one at -1 (dynamic) it can roll 999 and get picked first, since rolling is random and weighted.
 
Because rolling is weighted, a low-priority skill can still very occasionally be picked even when others are set much higher. It's just very unlikely. Set every skill manually if you want the tightest control over what gets trained.
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To make Farming runs, birdhouses and quests the priority, set those to 999 and every other skill to 1.


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Rolling is weighted, so a low-priority skill can still occasionally be picked even when others are set much higher. It is just very unlikely. Set every skill manually for the tightest control over what gets trained.
'''<span style="color: #4CAF50;">📈</span>Tip:''' Use dynamic priority for general training, and manual priorities for specific goal-oriented sessions!
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'Tip:' Use dynamic priority for general training, and manual priorities for specific goal-oriented sessions.
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