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GAIO: Difference between revisions

From GScripts
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<div style="margin-top: 20px; padding: 15px; background: rgba(255,255,255,0.05); border-radius: 8px; border-left: 4px solid #9C27B0;">
**⚠️ Important Notes:
*⚠️ Important Notes:
- Priority values are relative between skills
If you wan to set manual priority, it's best practice to set manual for every skill, including quests and minigames. If you leave one as -1 (dynamic) it could roll 999, and before higher weighted since it's random.
- 1000 = Maximum possible weight
 
- System uses weighted random selection
If you want Farming Runs, Birdhouses and Quests to be prioity, you would set those to 999, and all other skills to 1
- Low/High priority ≠ No priority
 
Due to how the weight is calculated, there is a small chance it'll still roll a skill, but it's very small. 999x3 = 2997 + 22 (22 skills x 1 prioirty each) = 3019. So it'll roll a skill if it rolled a number from 2998 to 3019 for example.
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