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Created page with "==Skills Settings== ===Goals Levels=== These are the goal level the script will train the skill until. If set to 1, the script will not train the skill. If set to 0, it'll train the skill past 99. If set to 75, it'll stop at 75. ===Offsets=== This section controls the random level offset settings. A full explainition of the feature can be found at Level Offset Feature. ===Level Weights=== {| class="wikitable" ! Setting ! Tooltip |- | '''Attack..." |
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===Goals Levels=== | ===Goals Levels=== | ||
These are the goal level the script will train the skill until. If set to 1, the script will not train the skill. If set to 0, it'll train the skill past 99. If set to 75, it'll stop at 75. | These are the goal level the script will train the skill until. If set to 1, the script will not train the skill. If set to 0, it'll train the skill past 99. If set to 75, it'll stop at 75. | ||
[[File:GSandCrabSkills.png]] | |||
===Offsets=== | ===Offsets=== |
Revision as of 12:10, 27 June 2025
Skills Settings
Goals Levels
These are the goal level the script will train the skill until. If set to 1, the script will not train the skill. If set to 0, it'll train the skill past 99. If set to 75, it'll stop at 75.
Offsets
This section controls the random level offset settings. A full explainition of the feature can be found at Level Offset Feature.
Level Weights
Setting | Tooltip |
---|---|
Attack Weight | The base weight used to roll which stat to train. A higher value means it's more likely to train Attack. |
Strength Weight | The base weight used to roll which stat to train. A higher value means it's more likely to train Strength. |
Defence Weight | The base weight used to roll which stat to train. A higher value means it's more likely to train Defence. |