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If you set the neck value to 15,000,000. Then in April 2024, the script would buy an Anguish to use if ranging. However in April 2025, because the Anguish is now at the time of writing 23 million GP, the script will not purchase an Anguish to use. | If you set the neck value to 15,000,000. Then in April 2024, the script would buy an Anguish to use if ranging. However in April 2025, because the Anguish is now at the time of writing 23 million GP, the script will not purchase an Anguish to use. | ||
{{# | {{#ifexpr: {{#ifeq:{{FULLPAGENAME}}|Template:DynamicEquipment|1|0}} + {{#ifeq:{{Template:WildyPages}}|yes|1|0}} > 0 | | ||
{{Template:Equipment-Wildy|equipment=dynamic}} | {{Template:Equipment-Wildy|equipment=dynamic}} | ||
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Revision as of 13:15, 29 May 2025
This tab is for allowing the script to dynamically select the gear the script will bring. Some scripts will only have one Dynamic Tab (i.e GTormentedDemons) and others will have three for all three combat styles (i.e GSandCrabs).
The GP value you enter into each field will be the limit the script will spend for that slot. If you have a more expensive item in your bank that what is defined in the dynamic tab, the script will instead use this instead of buying a cheaper item.
An example would be a Necklace of Anguish. If you have an Anguish in the bank, but only set a 50,000 coin limit for the neck slot. Instead of a script buying a Glory, it'll just use the Anguish if using ranged.
This item values are also dynamic. We'll use the Anguish in the below example again.
If you set the neck value to 15,000,000. Then in April 2024, the script would buy an Anguish to use if ranging. However in April 2025, because the Anguish is now at the time of writing 23 million GP, the script will not purchase an Anguish to use.
For DynamicEquipment, the dynamic tab contains the below extra options:
Setting | Tooltip | Options |
---|---|---|
Avoid Wildy Weapon | If this is enabled and weapon is dynamic, this will avoid using a wildy weapon. | Enabled / Disabled. |
Gear Multiplier | This is how many pieces of gear it will attempt to buy. | Recommended is 5. |
Gear Multiplier Max Price | If the gear costs less than this amount, the gear multiplier will be in effect. | Adjust this as needed. |