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Created page with "For Wildy scripts, there is one manual and dynamic tabs for combat gear. The manual tab also contains the below extra options: {| class="wikitable" ! Setting ! Tooltip ! Options |- | '''Ammo Count''' | If you're using arrows, this is how much ammo the script will bring. Leaving it -1 will be dynamic. | Suggested is 175. |- | '''Spell Count''' | If you're using spells, this is how many casts the script will bring. | Suggested is 375. |- | '''Spell''' | If you're usin..." |
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| If you're using magic, this will be the spell used. If dynamic is chosen the script will automatically use the best spell for your level. If you cannot cast a spell it'll use the best strike available. If you do not have the level to cast your chosen spell, the script will act as if you selected dynamic. | | If you're using magic, this will be the spell used. If dynamic is chosen the script will automatically use the best spell for your level. If you cannot cast a spell it'll use the best strike available. If you do not have the level to cast your chosen spell, the script will act as if you selected dynamic. | ||
| Dynamic, Ice Barrage, Ice Burst, Wind Strike, Water Strike, Earth Strike, Fire Strike, Wind Bolt, Water Bolt, Earth Bolt, Fire Bolt, Wind Blast, Water Blast, Earth Blast, Fire Blast, Wind Wave, Water Wave, Earth Wave, Fire Wave, Wind Surge, Water Surge, Earth Surge, Fire Surge. | |||
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Revision as of 12:47, 28 May 2025
For Wildy scripts, there is one manual and dynamic tabs for combat gear. The manual tab also contains the below extra options:
Setting | Tooltip | Options | |
---|---|---|---|
Ammo Count | If you're using arrows, this is how much ammo the script will bring. Leaving it -1 will be dynamic. | Suggested is 175. | |
Spell Count | If you're using spells, this is how many casts the script will bring. | Suggested is 375. | |
Spell | If you're using magic, this will be the spell used. If dynamic is chosen the script will automatically use the best spell for your level. If you cannot cast a spell it'll use the best strike available. If you do not have the level to cast your chosen spell, the script will act as if you selected dynamic. | Dynamic, Ice Barrage, Ice Burst, Wind Strike, Water Strike, Earth Strike, Fire Strike, Wind Bolt, Water Bolt, Earth Bolt, Fire Bolt, Wind Blast, Water Blast, Earth Blast, Fire Blast, Wind Wave, Water Wave, Earth Wave, Fire Wave, Wind Surge, Water Surge, Earth Surge, Fire Surge. | |
Ether Refill Amount | Amount of revenant ether to charge your weapon with. This does not include the 1000 to make the weapon usable. If you want it to charge your weapon with 5000 "attacks", put 5000, not 6000. This should not be lower than 200, unless you have also modified the ether_min_refill parameter. | Suggested is 400. | |
Ether Refill Minimum | If your weapon charges are below this point and you are not in the boss arena, the script will attempt to charge your weapon up to your ether_refill_amount. This value should always be lower than or equal to your ether_refill_amount. | Suggested is 200. |