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GAIO: Difference between revisions

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Still unsure if a specific G-Addons is included? Check the full list here: [[Addons]].
Still unsure if a specific G-Addons is included? Check the full list here: [[Addons]].


== [[Getting Started]] ==
== [[Gold Farming & Resource Management]] ==




When you start GAIO you will see the following GUI pop up:
[[File:GAIOGui.png]]
=== Default Profile & Interaction ===
The '''default profile''' is automatically loaded when starting G AIO Account Builder. This GUI is fully interactive: 
* Click any Skill to edit its goal level. 
* Type your desired level directly into the field (e.g., 75 Ranged). 
==== Example: Customizing Skill Goals ==== 
[[File:Guistatsedit.gif]]
In this example:
*  Attack level goal changed to '''50'''. 
*  Strength level goal set to '''50'''. 
*  Defence goal adjusted to '''50''' . 
Changes are NOT saved automatically - make sure you save your profile!
=== [[Skill Goals & Customization]] ===
To set skill goals:
# Select the desired Skill.
# Enter your target level.
* '''Training past level 99?''' Set the goal level to '''0''' to enable post-99 progression.
=== Quest & Boss-Specific Builds ===
Building a specialized account (e.g., for Zulrah or a quest series)? GAIO streamlines this process:
* Select your target Quest series.
* G AIO Account Builder auto-adjusts skill requirements to match the selected goal (if your current levels are below the requirement).
==== Integration with Guester ====
* '''Requirement:''' Own Guester (purchased separately).
* GAIO automatically syncs skill goals to meet quest prerequisites, minimizing manual input. 
* Example: Choose the "Monkey Madness II" quest series → GAIO sets required Attack, Strength, and Ranged levels.
'''Note:''' Guester must be purchased separately but integrates seamlessly with GAIO once acquired.
[[File:Queststatsedit.gif]]
=== [[Gold Farming & Resource Management]] ===
While G AIO Account Builder can train accounts from Tutorial Island to end-game content, new accounts often lack sufficient gold for material-intensive skills. To address this:
==== Accessing Gold Farming Options ====
* Locate the '''gold farming''' in the bottom-left of the goal level interface (marked by a stack of GP).
* This section displays all available gold farming methods, and you should choose appropriate gold farming methods for your account(s)
[[File:Moneymoneymoney.gif]]
=== Gold Farming Configuration ===
==== Gold Farming Threshold ====
* Set the '''minimum GP threshold''' that triggers gold farming activities
* Example: If set to '''1M GP''', the bot will initiate gold farming when your account's GP falls below this amount
==== Managing Farming Methods ====
* Toggle individual methods '''ON/OFF''' by clicking the enable/disable buttons
==== Priority Settings ====
* Located above the method selection list
* '''Two priority modes:'''
  * '''Dynamic*''' (default) - Automatically adjusts based on account progress
  * '''Custom''' - Manually set priority values (1-1000 scale)
=== Alternative Gold-Making Through Skills ===
For players who prefer skill-based money making, G AIO Account Builder offers flexible training configurations:
==== Profit-Oriented Skill Training ====
* Available for Fletching, Crafting, Cooking, and other production skills
* Two training modes:
  * '''Best GP/XP''' - Balances profit with experience gains
  * '''Maximum Profit''' - Prioritizes pure gold-making methods
==== Configuration Options ====
* Navigate to the desired skill's settings
* Select your preferred training approach:
  * Money making focus
  * Experience focus
  * Custom method selection
==== Recommended Usage ====
* Particularly useful when:
  * Your account lacks requirements for dedicated gold farming methods
  * You want to simultaneously train skills and build bank value
  * Preparing for expensive skill training (e.g., Construction or Herblore)
'''Tip:''' Combine with the Gold Farming Threshold system to automatically switch to money-making when your balance runs low.
[[File:Craftingmethod.png]]
=== [[Level Offset Feature]] ===
The '''Level Offset''' setting adds unique variation to accounts running the same profile:
==== How It Works ====
* When set to '''10''' with a goal level of '''50''':
  * The script generates a random number between '''0-10'''
  * Adds this value to your goal level
  * Example possible outcomes: 50, 53, 60
==== Key Characteristics ====
* '''Account-Specific Randomization''':
  * Each account receives its own unique offset value
  * Example: One account may stop Herblore at 53, another at 60
* '''Persistent Values''':
  * Offset values remain consistent across script restarts
  * Accounts maintain their assigned level variations permanently
==== Practical Applications ====
* Creates natural account variation without:
  * Managing multiple profiles
  * Manual level adjustments
* Ideal for:
  * Building diverse account builds
  * Avoiding pattern detection
  * Simulating organic player behavior
'''Tip:''' Combine with Skill Goals & Customization to create unique account progression paths.
[[File:Lvloffset.png]]