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Still unsure if a specific G-Addons is included? Check the full list here: [[Addons]]. | Still unsure if a specific G-Addons is included? Check the full list here: [[Addons]]. | ||
== [[Getting Started]] == | |||
== [[Gold Farming & Resource Management]] == | |||
When you start GAIO you will see the following GUI pop up: | |||
[[File:GAIOGui.png]] | |||
=== Default Profile & Interaction === | |||
The '''default profile''' is automatically loaded when starting G AIO Account Builder. This GUI is fully interactive: | |||
* Click any Skill to edit its goal level. | |||
* Type your desired level directly into the field (e.g., 75 Ranged). | |||
==== Example: Customizing Skill Goals ==== | |||
[[File:Guistatsedit.gif]] | |||
In this example: | |||
* Attack level goal changed to '''50'''. | |||
* Strength level goal set to '''50'''. | |||
* Defence goal adjusted to '''50''' . | |||
Changes are NOT saved automatically - make sure you save your profile! | |||
=== [[Skill Goals & Customization]] === | |||
To set skill goals: | |||
# Select the desired Skill. | |||
# Enter your target level. | |||
* '''Training past level 99?''' Set the goal level to '''0''' to enable post-99 progression. | |||
=== Quest & Boss-Specific Builds === | |||
Building a specialized account (e.g., for Zulrah or a quest series)? GAIO streamlines this process: | |||
* Select your target Quest series. | |||
* G AIO Account Builder auto-adjusts skill requirements to match the selected goal (if your current levels are below the requirement). | |||
==== Integration with Guester ==== | |||
* '''Requirement:''' Own Guester (purchased separately). | |||
* GAIO automatically syncs skill goals to meet quest prerequisites, minimizing manual input. | |||
* Example: Choose the "Monkey Madness II" quest series → GAIO sets required Attack, Strength, and Ranged levels. | |||
'''Note:''' Guester must be purchased separately but integrates seamlessly with GAIO once acquired. | |||
[[File:Queststatsedit.gif]] | |||
=== [[Gold Farming & Resource Management]] === | |||
While G AIO Account Builder can train accounts from Tutorial Island to end-game content, new accounts often lack sufficient gold for material-intensive skills. To address this: | |||
==== Accessing Gold Farming Options ==== | |||
* Locate the '''gold farming''' in the bottom-left of the goal level interface (marked by a stack of GP). | |||
* This section displays all available gold farming methods, and you should choose appropriate gold farming methods for your account(s) | |||
[[File:Moneymoneymoney.gif]] | |||
=== Gold Farming Configuration === | |||
==== Gold Farming Threshold ==== | |||
* Set the '''minimum GP threshold''' that triggers gold farming activities | |||
* Example: If set to '''1M GP''', the bot will initiate gold farming when your account's GP falls below this amount | |||
==== Managing Farming Methods ==== | |||
* Toggle individual methods '''ON/OFF''' by clicking the enable/disable buttons | |||
==== Priority Settings ==== | |||
* Located above the method selection list | |||
* '''Two priority modes:''' | |||
* '''Dynamic*''' (default) - Automatically adjusts based on account progress | |||
* '''Custom''' - Manually set priority values (1-1000 scale) | |||
=== Alternative Gold-Making Through Skills === | |||
For players who prefer skill-based money making, G AIO Account Builder offers flexible training configurations: | |||
==== Profit-Oriented Skill Training ==== | |||
* Available for Fletching, Crafting, Cooking, and other production skills | |||
* Two training modes: | |||
* '''Best GP/XP''' - Balances profit with experience gains | |||
* '''Maximum Profit''' - Prioritizes pure gold-making methods | |||
==== Configuration Options ==== | |||
* Navigate to the desired skill's settings | |||
* Select your preferred training approach: | |||
* Money making focus | |||
* Experience focus | |||
* Custom method selection | |||
==== Recommended Usage ==== | |||
* Particularly useful when: | |||
* Your account lacks requirements for dedicated gold farming methods | |||
* You want to simultaneously train skills and build bank value | |||
* Preparing for expensive skill training (e.g., Construction or Herblore) | |||
'''Tip:''' Combine with the Gold Farming Threshold system to automatically switch to money-making when your balance runs low. | |||
[[File:Craftingmethod.png]] | |||
=== [[Level Offset Feature]] === | |||
The '''Level Offset''' setting adds unique variation to accounts running the same profile: | |||
==== How It Works ==== | |||
* When set to '''10''' with a goal level of '''50''': | |||
* The script generates a random number between '''0-10''' | |||
* Adds this value to your goal level | |||
* Example possible outcomes: 50, 53, 60 | |||
==== Key Characteristics ==== | |||
* '''Account-Specific Randomization''': | |||
* Each account receives its own unique offset value | |||
* Example: One account may stop Herblore at 53, another at 60 | |||
* '''Persistent Values''': | |||
* Offset values remain consistent across script restarts | |||
* Accounts maintain their assigned level variations permanently | |||
==== Practical Applications ==== | |||
* Creates natural account variation without: | |||
* Managing multiple profiles | |||
* Manual level adjustments | |||
* Ideal for: | |||
* Building diverse account builds | |||
* Avoiding pattern detection | |||
* Simulating organic player behavior | |||
'''Tip:''' Combine with Skill Goals & Customization to create unique account progression paths. | |||
[[File:Lvloffset.png]] | |||