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Created page with "==Anti-PK== {{{title|{{PAGENAME}}}}} like all Wildy script's come with advanced Anti-PK technology. Anti-PK is a defensive system designed to improve survival chances in the wilderness. Proper configuration significantly increases escape success rates. === Core Features=== right {| class="wikitable" ! Section ! Description ! Recommended Enabling Settings |- | '''Detection''' | PKer identification triggers | • Instant tele on PKer<br>•..." |
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You do not need to configure every field. For example, the below gear is what I would bring to [[GVenenatis]]. I have 4 items that'll be kept on death: [[osrs:Ursine_chainmace#Charged|Ursine Chainmace]], [[osrs:Fire cape|Fire cape]], [[osrs:Dragon defender|Dragon defender]], [[osrs:Berserker_ring_(i)|Berserker Ring (i)]]. | You do not need to configure every field. For example, the below gear is what I would bring to [[GVenenatis]]. I have 4 items that'll be kept on death: [[osrs:Ursine_chainmace#Charged|Ursine Chainmace]], [[osrs:Fire cape|Fire cape]], [[osrs:Dragon defender|Dragon defender]], [[osrs:Berserker_ring_(i)|Berserker Ring (i)]]. | ||
[[File:GVenenatis_Manual_Equipment]] | [[File:GVenenatis_Manual_Equipment.png]] | ||
In my Extra Gear tab, I will define the following items: [[osrs:Air battlestaff|Air battlestaff]], [[osrs:Swampbark body|Swampbark body]] & [[osrs:Swampbark legs|Swampbark legs]] | In my Extra Gear tab, I will define the following items: [[osrs:Air battlestaff|Air battlestaff]], [[osrs:Swampbark body|Swampbark body]] & [[osrs:Swampbark legs|Swampbark legs]] | ||
[[File:GVenenatis_Extra_Gear]] | [[File:GVenenatis_Extra_Gear.png]] | ||
Because I have enabled the Fight Settings: Freeze PKers. The script will equip my mage body & legs when attempting to cast my freeze spell (in my case, [[osrs:Entangle|Entangle]]). If I have defined a Spell in the below settings table, to say [[osrs:Wind wave|Wind wave]]. The script will bring Blood Runes and equip my Air Battlestaff to cast the spell against PKers. | Because I have enabled the Fight Settings: Freeze PKers. The script will equip my mage body & legs when attempting to cast my freeze spell (in my case, [[osrs:Entangle|Entangle]]). If I have defined a Spell in the below settings table, to say [[osrs:Wind wave|Wind wave]]. The script will bring Blood Runes and equip my Air Battlestaff to cast the spell against PKers. |
Revision as of 14:26, 19 April 2025
Anti-PK
Anti-PK like all Wildy script's come with advanced Anti-PK technology. Anti-PK is a defensive system designed to improve survival chances in the wilderness. Proper configuration significantly increases escape success rates.
Core Features

Section | Description | Recommended Enabling Settings |
---|---|---|
Detection | PKer identification triggers | • Instant tele on PKer • Blacklist PKers • Consider Skull PKer |
Fight | Combat response protocols | • Freeze PKers • Force freeze logout |
Behavior | Pre/post-engagement actions | • Always Protect item • Hop on PK attemps: 1 • Hop from potential PKers |
Settings
Detection Settings
Setting | Tooltip |
---|---|
Instant Tele on PKer | If a potential PKer is around (skulled up or has smite up, has PK gear, and is within your combat bracket) will attempt to teleport out using either a glory, combat bracelet, ring of wealth or seed pod. |
Blacklist PKers | Toggle on whether to add PKers to a blacklist so they will always be considered PKers. |
Consider Smite PKer | If a player has smite prayer active, treat them as a potential PKer even if other conditions are not met. |
Consider Skull PKer | Treat players with a skull as potential PKers regardless of gear or prayers. |
Run From All Possible PKers | Automatically flee from all players identified as possible PKers based on the current detection rules. |
White List CC | Prevents teleporting or fleeing from players in your friends chat (CC), even if they match PKer criteria. |
Fight Settings
Setting | Tooltip |
---|---|
Freeze PKers | If you have 25+ Magic, and are on the appropriate spellbook, the script will attempt to freeze PKers. |
Force Freeze Logout | If you are freezing, have 85+ Magic, and a viable freeze spell (Entangle, Blitz, Barrage), the script will not attempt to run. Instead, it will step under and attempt to logout only. This applies while teleblocked. |
Freeze Count | If Freeze PKers is enabled, this is the number of freeze runes or sacks the script will bring. |
Restore to Freeze | If enabled, the script will drink a Super Restore when it's time to freeze but your Magic level is too low to cast the spell. |
Stop Eating At Effective Prayer | The script will stop eating when your Prayer level reaches the specified effective threshold. |
Effective HP To Fight Back | Minimum HP required for the script to consider fighting back instead of fleeing. |
Flick Smite | If true the script will flick smite while the enemy has an attack delay. |
Behaviour Settings
Setting | Tooltip |
---|---|
Always Prot Item | If this is enabled, you will always have Protect Item on while in the wilderness. |
Drop Supplies | If true and your effective Prayer is less than your stop-eating-at value, the script will start dropping your supplies so the PKer gets less loot. |
Hop on PK Attempts | This is how many times anti-PK must fire before hopping. |
Anti-PK Hop Mouse | If enabled, the script will reposition your mouse while anti-PK is executing. |
Report PKers | If enabled, the script will report any players that forced anti-PK to execute. |
Hop From Potential PKers | If true, the script will hop from potential PKers if not in combat. This is not treated as an escape. |
Enable Loot Keys | If enabled, the script will enable loot keys. Minimum gold requirement to activate loot keys is 1.75m. |
Loot Key Webhook | This is a Discord webhook URL where the script sends a screenshot of the loot keys. |
Anti-PK Triggered Webhook | This webhook is triggered when anti-PK activates, allowing external alerts. |
Anti-PK Debug Toggle | Enables or disables debug output for the anti-PK system. |
Type World in FC on PK | If enabled, the script will type the current world in the Friends Chat when a PKer is detected. |
Extra Gear
This tab is like Manual Equipment, and you configure it the exact same way. The gear defined in here will sit in your character's bag and will only be used when engaging in Anti-PK.
You do not need to configure every field. For example, the below gear is what I would bring to GVenenatis. I have 4 items that'll be kept on death: Ursine Chainmace, Fire cape, Dragon defender, Berserker Ring (i).
In my Extra Gear tab, I will define the following items: Air battlestaff, Swampbark body & Swampbark legs
Because I have enabled the Fight Settings: Freeze PKers. The script will equip my mage body & legs when attempting to cast my freeze spell (in my case, Entangle). If I have defined a Spell in the below settings table, to say Wind wave. The script will bring Blood Runes and equip my Air Battlestaff to cast the spell against PKers.
Extra Gear Settings
Setting | Tooltip |
---|---|
Spec Weapon | If a weapon is selected, the script will save spec for anti-PK. A weapon to use to attempt to PK PKers. |
Bring Dinhs | The script will bring Dinh's bulwark and wear it during anti-PK situations. |
Bring Phoenix Necklace | If true, the script will bring a Phoenix Necklace and wear it when fighting another player. |
Bring Recoil | If true, the script will bring a Ring of Recoil and wear it when fighting another player. |
Spell | If a spell is selected, the script will bring the required runes and attempt to cast it when escaping. |