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| rock = Rock Crabs along the north-western coast on Waterbirth Island | | rock = Rock Crabs along the north-western coast on Waterbirth Island | ||
| ammonite = Ammonite Crabs along the northern coast of Fossil Island | | ammonite = Ammonite Crabs along the northern coast of Fossil Island | ||
| frost = Frost Crabs inside the Ruins of Tapoyauik | | frost = Frost Crabs inside the Ruins of Tapoyauik. These crabs have a negative magic defence and a 100% weakness to fire spells, so are perfect for training magic with fire spells | ||
| swamp = Swamp Crabs in the Haunted Woods of Morytania | | swamp = Swamp Crabs in the Haunted Woods of Morytania. These crabs have a negative ranged defence, so are perfect for training ranged | ||
| #default = | | #default = | ||
}}. The script supports [[#dlsw|Dynamic Location Swapping]], resetting aggro, auto restocking, and [[#1tf|One Tick Flicking]]. {{#if:{{#ifeq:{{FULLPAGENAME}}|Template:GSandCrabs|1}}{{#ifeq:{{PAGENAME}}|GSandCrabs|1}}|{{Template:StandaloneToGAIO|skill=SandCrabs}}}} | }}. The script supports [[#dlsw|Dynamic Location Swapping]], resetting aggro, auto restocking, and [[#1tf|One Tick Flicking]]. {{#if:{{#ifeq:{{FULLPAGENAME}}|Template:GSandCrabs|1}}{{#ifeq:{{PAGENAME}}|GSandCrabs|1}}|{{Template:StandaloneToGAIO|skill=SandCrabs}}}} | ||
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*Enough gold to buy supplies, unless you have reverse muling setup. | *Enough gold to buy supplies, unless you have reverse muling setup. | ||
== | ==Crab Settings== | ||
===General=== | ===General=== | ||
{| class="wikitable" | {| class="wikitable" |