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Template:Equipment-Wildy: Difference between revisions

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Created page with "For Wildy scripts, there is one manual and dynamic tabs for combat gear. The manual tab also contains the below extra options: {| class="wikitable" ! Setting ! Tooltip ! Options |- | '''Ammo Count''' | If you're using arrows, this is how much ammo the script will bring. Leaving it -1 will be dynamic. | Suggested is 175. |- | '''Spell Count''' | If you're using spells, this is how many casts the script will bring. | Suggested is 375. |- | '''Spell''' | If you're usin..."
 
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For [[Wildy]] scripts, there is one manual and dynamic tabs for combat gear. The manual tab also contains the below extra options:
<div style="{{#ifexpr: {{#ifeq:{{FULLPAGENAME}}|Template:Equipment-Wildy|1}} + {{#ifeq:{{{equipment|}}}|tabs|1|0}} > 0 | |display:none;}}">
 
For {{PAGENAME}}, there is one manual and dynamic tab for combat gear. If you do not define gear manually for each slot, {{PAGENAME}} will then try to dynamically fill the slot based on your gold limit for that slot in the Dynamic Tab.
</div>
<div style="{{#ifexpr: {{#ifeq:{{FULLPAGENAME}}|Template:Equipment-Wildy|1}} + {{#ifeq:{{{equipment|}}}|manual|1|0}} > 0 | |display:none;}}">
For {{PAGENAME}} script, the manual tab also contains the below extra options:
{| class="wikitable"
{| class="wikitable"
! Setting
! Setting
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| '''Spell'''
| '''Spell'''
| If you're using magic, this will be the spell used. If dynamic is chosen the script will automatically use the best spell for your level. If you cannot cast a spell it'll use the best strike available. If you do not have the level to cast your chosen spell, the script will act as if you selected dynamic.
| If you're using magic, this will be the spell used. If dynamic is chosen the script will automatically use the best spell for your level. If you cannot cast a spell it'll use the best strike available. If you do not have the level to cast your chosen spell, the script will act as if you selected dynamic.
|  
| Dynamic{{#ifexpr: {{#ifeq:{{FULLPAGENAME}}|Template:Equipment-Wildy|1|0}} + {{#ifeq:{{{script|}}}|gzombiepirates|1|0}} > 0 |, Ice Barrage, Ice Burst}}, Wind Strike, Water Strike, Earth Strike, Fire Strike, Wind Bolt, Water Bolt, Earth Bolt, Fire Bolt, Wind Blast, Water Blast, Earth Blast, Fire Blast, Wind Wave, Water Wave, Earth Wave, Fire Wave, Wind Surge, Water Surge, Earth Surge, Fire Surge.
|- {{#ifexpr: {{#ifeq:{{FULLPAGENAME}}|Template:Equipment-Wildy|1|0}} + {{#ifeq:{{{specweapon|yes}}}|no|0|1}} > 0 | |style="display:none;"}}
| '''Spec Weapon'''
| This is the spec weapon used on the monster you are killing.
| If set to None, it won't bring or use a spec weapon. If set to Let Script Choose, it'll dynamically choose one, or if you manually select a spec weapon from the dropdown list.
|-
|-
| '''Ether Refill Amount'''
| '''Ether Refill Amount'''
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| Suggested is 200.
| Suggested is 200.
|}
|}
</div>
<div style="{{#ifexpr: {{#ifeq:{{FULLPAGENAME}}|Template:Equipment-Wildy|1}} + {{#ifeq:{{{equipment|}}}|dynamic|1|0}} > 0 | |display:none;}}">
For {{PAGENAME}}, the dynamic tab contains the below extra options:
{| class="wikitable"
! Setting
! Tooltip
! Options
|-
| '''Avoid Wildy Weapon'''
| If this is enabled and weapon is dynamic, this will avoid using a wildy weapon.
| Enabled / Disabled.
|-
| '''Gear Multiplier'''
| This is how many pieces of gear it will attempt to buy.
| Recommended is 5.
|-
| '''Gear Multiplier Max Price'''
| If the gear costs less than this amount, the gear multiplier will be in effect.
| Adjust this as needed.
|}
</div>