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{{#ifeq:{{{gaio|yes}}}|no|GDefenders|Defenders}} is a {{#ifeq:{{{gaio|yes}}}|no|script|task}} designed to help players obtain Defenders from the Warriors' Guild, starting from none and getting up to the selected defender, i.e Rune or Dragon Defender. The {{#ifeq:{{{gaio|yes}}}|no|script|task}} handles both Cyclops fighting and Animated Armour token farming.
{{#ifeq:{{{gaio|yes}}}|no|GDefenders|Defenders}} is a {{#ifeq:{{{gaio|yes}}}|no|script|task}} designed to help players obtain Defenders from the Warriors' Guild. The {{#ifeq:{{{gaio|yes}}}|no|script|task}} handles both Cyclops fighting and Animated Armour token farming. {{#if:{{#ifeq:{{FULLPAGENAME}}|Template:GDefenders|1}}{{#ifeq:{{PAGENAME}}|GDefenders|1}}|{{Template:StandaloneToGAIO|skill=Defenders}}}}
 
=== Features ===
* Full progression from no Defenders to Dragon Defender/Rune Defender.
  * Customisable token farming:
  * Select which Animated Armour type to fight
  * Set starting token threshold (when to switch to Defender farming)
* Combat configuration:
  * Food type and quantity selection
  * Prayer potion and combat potion settings
  * Protect from Melee toggle
  * 1-tick prayer flicking support
* Intelligent equipment system:
  * '''Dynamic gearing''': Automatically equips the best gear within player-set price limits per slot
  * '''Manual gearing''': One-click import of currently worn equipment
  * Custom price limits for each equipment slot (e.g., set "Max Amulet Value" to 400k for gear ≤ 400,000gp)


===General Settings===
===General Settings===
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| '''Food''' || This is the food it will bring. The options include: Meat Pizza, Swordfish, Meat Pie, Lobster, Jug of Wine, Tuna, Salmon, Trout, Shrimps, Cooked Chicken, Cooked Meat, Chocolate Cake, Cake, Pineapple Pizza, Anchovy Pizza.
| '''Food''' || This is the food it will bring. The options include: Meat Pizza, Swordfish, Meat Pie, Lobster, Jug of Wine, Tuna, Salmon, Trout, Shrimps, Cooked Chicken, Cooked Meat, Chocolate Cake, Cake, Pineapple Pizza, Anchovy Pizza.
|}
|}
=== Notes ===
* The script automatically transitions between Animated Armour farming and Cyclops fighting based on token count.
* Dynamic gearing respects both equipment tier and player-set GP limits per slot.
{{#ifeq:{{{gaio|yes}}}|yes|{{Template:BacktoAIO}}}}
{{Template:Equipment}}