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Mage Arena: Difference between revisions

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Created page with "G Mage Arena is capable of completing Mage Arena 1, and Mage arena 2 - but also unlocks the permanent use of the God spells outside of the Wilderness too! With build in Anti-PK technology, unless you run into big teams in the multi combat zones your account is going to escape from 99% of PKers every time! With the Ability to customise both the cape your account unlocks(Guthix, Zamorak, Saradomin) but also the number of capes to get, G Mage Arena has you covered for your..."
 
Content update, accuracy fixes and cleanup
 
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G Mage Arena is capable of completing Mage Arena 1, and Mage arena 2 - but also unlocks the permanent use of the God spells outside of the Wilderness too! With build in Anti-PK technology, unless you run into big teams in the multi combat zones your account is going to escape from 99% of PKers every time!
=== <span style="color: #E0C882; border-bottom: 2px solid #8B6F35; padding-bottom: 5px;">Key Features</span> ===


With the Ability to customise both the cape your account unlocks(Guthix, Zamorak, Saradomin) but also the number of capes to get, G Mage Arena has you covered for your BiS Magic cape.
<div style="display:grid; grid-template-columns:repeat(auto-fit, minmax(260px, 1fr)); gap:16px; margin:16px 0;">


Setting equipment couldn't be any easier; with Manual equipment being a 1 click gear import & dynamic gearing based off prices YOU set. Bare in mind this is in the Wilderness, so some items will be lost in the unlikely event you are killed by another player: don't bring anything you aren't willing to lose(The script will not skull)!
<div class="gs-card" style="border-left:4px solid #4CAF50;">
<h4 style="color: #4CAF50; margin-top: 0;">Minigame Completion</h4>
<ul style="margin: 0;">
<li>Mage Arena I + God spells</li>
<li>Mage Arena II (Imbued cape)</li>
</ul>
</div>


[[File:MageArenaGUI.png]]
<div class="gs-card" style="border-left:4px solid #FF9800;">
[[File:MageArenaGUI2.png]]
<h4 style="color: #FF9800; margin-top: 0;">Customization</h4>
[[File:Magearenaequip.png]]
<ul style="margin: 0;">
[[File:Magearenadynamic.png]]
<li><span style="color: #FFD700;">Gods:</span> all three (Guthix • Zamorak • Saradomin)</li>
<li><span style="color: #FFD700;">Capes:</span> per-god counts + seeded random</li>
<li><span style="color: #FFD700;">Run:</span> MA1 and MA2 independently</li>
</ul>
</div>


<div class="gs-card" style="border-left:4px solid #F44336;">
<h4 style="color: #F44336; margin-top: 0;">Safety Systems</h4>
<ul style="margin: 0;">
<li><span style="color: #FF5555;">Anti-PK system</span></li>
<li><span style="color: #FF5555;">Skull prevention</span></li>
<li><span style="color: #FF5555;">Hops/logs off the Chaos Elemental</span></li>
<li><span style="color: #FF5555;">30-min logout to reset stuck bosses</span></li>
</ul>
</div>


== G Mage Arena ==
<div class="gs-card" style="border-left:4px solid #2196F3;">
<h4 style="color: #2196F3; margin-top: 0;">Equipment</h4>
<ul style="margin: 0;">
<li>1-click gear import</li>
<li>Dynamic gearing</li>
<li>GP limit per slot</li>
</ul>
</div>


'''G Mage Arena''' is a script that automates [[Mage Arena I]] and [[Mage Arena II]], including unlocking permanent [[God spells]] for use outside the [[Wilderness]]. Equipped with advanced anti-PK mechanics, it provides near-complete protection against player killers (excluding large multi-combat teams).
</div>


=== Features ===
* Full completion of:
  * Mage Arena I (including God cape unlock)
  * Mage Arena II (for Imbued God cape)
* Customization options:
  * Choose your god alignment (Guthix, Zamorak, or Saradomin)
  * Select number of capes to obtain (1-3)
* Advanced safety systems:
  * '''Anti-PK technology''' (escapes ~99% of PK encounters)
  * Automatically avoids skulling ('''never risks item loss beyond 3-4 items''')
* Equipment management:
  * '''1-click gear import''' (manual setup)
  * '''Dynamic gearing''' (auto-equips based on user-set price limits)
  * '''Wilderness warnings''' (alerts about risky items)


=== Setup Instructions ===
=== <span style="color: #E0C882;">Unlocked Spells</span> ===
1. Select your objectives:
<div style="display:grid; grid-template-columns:repeat(auto-fit, minmax(180px, 1fr)); gap:16px; text-align: center; margin:16px 0;">
  - Tick which minigames to complete (MA1/MA2)
<div class="gs-card" style="border-left:4px solid #5588FF;">
  - Choose your god alignment
[https://oldschool.runescape.wiki/w/Saradomin_strike <span style="color: #5588FF;">Saradomin Strike</span>]
  - Set number of capes
</div>
2. Configure safety:
<div class="gs-card" style="border-left:4px solid #55FF55;">
  - Review default anti-PK settings
[https://oldschool.runescape.wiki/w/Claws_of_guthix <span style="color: #55FF55;">Claws of Guthix</span>]
  - Set wilderness item risk threshold
</div>
3. Equipment setup:
<div class="gs-card" style="border-left:4px solid #FF5555;">
  - '''Option 1''': Click "Import Gear" to use current equipment
[https://oldschool.runescape.wiki/w/Flames_of_zamorak <span style="color: #FF5555;">Flames of Zamorak</span>]
  - '''Option 2''': Enable dynamic gearing and set per-slot GP limits
</div>
4. Start the script
</div>


=== Important Notes ===
* '''Wilderness warning''': While the script prevents skulling, always follow these rules:
  * Never bring more than 3-4 valuable items
  * Avoid equipping items you're unwilling to lose
  * Dynamic gearing respects wilderness death mechanics
* The script excels in single-combat zones but may struggle against coordinated multi-combat teams
* Unlocks permanent non-Wilderness usage of:
  * Saradomin Strike
  * Claws of Guthix
  * Flames of Zamorak


=== <span style="color: #E0C882; border-bottom: 2px solid #8B6F35; padding-bottom: 5px;">Setup Guide</span> ===


[[Main_Page|Back to Home]]
<div class="gs-card" style="border-left:4px solid #8B6F35; padding:0; overflow:hidden;">
<table style="width: 100%; border-collapse: collapse;">
<tr style="background: #161616; color: #E0C882;">
<th style="padding: 12px; text-align: left; width: 15%; border-bottom: 1px solid #2c2c2c;">Step</th>
<th style="padding: 12px; text-align: left; width: 30%; border-bottom: 1px solid #2c2c2c;">Action</th>
<th style="padding: 12px; text-align: left; border-bottom: 1px solid #2c2c2c;">Details</th>
</tr>
<tr style="border-bottom: 1px solid #2c2c2c;">
<td style="padding: 12px; vertical-align: top;"><span style="display: inline-block; background: #4CAF50; color: white; border-radius: 50%; width: 24px; height: 24px; text-align: center; line-height: 24px; margin-right: 8px;">1</span></td>
<td style="padding: 12px; vertical-align: top; color: #FFD700;">Select Objectives</td>
<td style="padding: 12px; vertical-align: top;">
• MA1/MA2 completion<br>
• Choose god alignment<br>
• Set cape quantity
</td>
</tr>
<tr style="border-bottom: 1px solid #2c2c2c;">
<td style="padding: 12px; vertical-align: top;"><span style="display: inline-block; background: #FF9800; color: white; border-radius: 50%; width: 24px; height: 24px; text-align: center; line-height: 24px; margin-right: 8px;">2</span></td>
<td style="padding: 12px; vertical-align: top; color: #FFD700;">Equipment Setup</td>
<td style="padding: 12px; vertical-align: top;">
• <span style="color: #55FF55;">"Import Gear"</span> (current equipment)<br>
• <span style="color: #55FF55;">Dynamic gearing</span> (set per-slot GP limits)
</td>
</tr>
<tr>
<td style="padding: 12px; vertical-align: top;"><span style="display: inline-block; background: #9C27B0; color: white; border-radius: 50%; width: 24px; height: 24px; text-align: center; line-height: 24px; margin-right: 8px;">3</span></td>
<td style="padding: 12px; vertical-align: top; color: #FFD700;">Launch Script</td>
<td style="padding: 12px; vertical-align: top;">
<span style="color: #55FF55;">Ready to start!</span>
</td>
</tr>
</table>
[[File:Magearenadynamic.png|200px|thumb|left|Mage Arena dynamic equipment screen]][[File:Magearenaequip.png|250px|thumb|right|Mage Arena equipment screen]]
 
</div>
 
 
=== <span style="color: #E0C882; border-bottom: 2px solid #8B6F35; padding-bottom: 5px;">Requirements</span> ===
 
Mage_Arena is an OSRS DreamBot script that completes the Mage Arena I and Mage Arena II minigames, grinding god capes and imbued capes in the deep Wilderness.
 
You'll need a few levels before the script will go. It refuses to start MA1 under '''60 Magic''', won't run MA2 until you hit the '''Mage LVL for MA2''' you set (default '''75 Magic'''), and it stops if you're under '''37 Prayer''' since it relies on [[osrs:Protect from Magic|Protect from Magic]] to survive the bosses.
 
 
=== <span style="color: #E0C882; border-bottom: 2px solid #8B6F35; padding-bottom: 5px;">Settings</span> ===
 
These live on the '''Mage Arena Settings''' tab. MA1 and MA2 are fully independent. Leave one off and it'll only grind the other.
 
{| class="wikitable"
! Setting !! Default !! Description
|-
| '''Complete MA1''' || On || Does [[osrs:Mage Arena|Mage Arena I]] when it's available: fights Kolodion, prays at the god statues to collect the three god capes and buys the god staves off the Chamber guardian.
|-
| '''Complete MA2''' || On || Does [[osrs:Mage Arena II|Mage Arena II]]: hunts the wilderness bosses, turns their drops in to Kolodion and claims your imbued capes.
|-
| '''Zammy Cape Count''' || 0 || How many imbued [[osrs:Imbued zamorak cape|Zamorak capes]] you want.
|-
| '''Sara Cape Count''' || 0 || How many imbued [[osrs:Imbued saradomin cape|Saradomin capes]] you want.
|-
| '''Guthix Cape Count''' || 0 || How many imbued [[osrs:Imbued guthix cape|Guthix capes]] you want.
|-
| '''Random Cape Count''' || 1 || Seeded random imbued capes. Each account is locked to ONE god, so it'll always roll that same account's cape (handy for farming a spread across a bunch of bots without picking a god yourself).
|-
| '''Mage LVL for MA2''' || 75 || Minimum Magic level before MA2 kicks off.
|-
| '''One Tick Flick''' || On || 1-tick prayer flicks during fights when menu manipulation is on (used in both MA1 and MA2).
|}
 
Gear lives on the same panel across three sub-tabs: '''General Settings''' for resource/primary bits, '''Manual Equipment''' for the single-click import of your current WEAPON, SHIELD and CAPE, and '''Dynamic Equipment''' for per-slot GP-limit gearing (it buys the best you can afford under your cap). For MA2 it auto-adds ranged armour slots (HAT/CHEST/LEGS) if you're '''60+ Ranged''' and '''40+ Defence''', and always swaps to the right god staff + god cape for whichever boss it's on.
 
The rest of the GUI is the usual lineup: '''Muling''' (see [[Muling]]) for auto-mule pairing, '''Misc''', '''Humanization/Anti-Ban''' and '''Add-On Settings'''.
 
 
=== <span style="color: #E0C882; border-bottom: 2px solid #8B6F35; padding-bottom: 5px;">MA2 Boss Locator</span> ===
 
The three MA2 bosses ([[osrs:Justiciar Zachariah|Justiciar Zachariah]] (Saradomin), [[osrs:Porazdir|Porazdir]] (Zamorak) and [[osrs:Derwen|Derwen]] (Guthix)) roam ~19 spawn points around [[osrs:Lava Dragon Isle|Lava Dragon Isle]], the [[osrs:Demonic Ruins|Demonic Ruins]] and [[osrs:Rogues' Castle|Rogues' Castle]] in deep wild, and they relocate every so often. The script activates the [[osrs:Enchanted symbol|Enchanted symbol]] and reads the hotter/colder chat feedback (very cold → cold → warm → hot → very hot → incredibly hot → visibly shaking) to triangulate exactly where they've moved, then loots the boss drop ([[osrs:Justiciar's hand|Justiciar's hand]], [[osrs:Demon's heart|Demon's heart]] or [[osrs:Ent's roots|Ent's roots]]) to hand back to Kolodion. The starting search spot is seeded per account so every bot doesn't begin in the same place. If it gets fully stuck it logs out for 30 minutes to force the bosses to reset.
 
 
=== <span style="color: #E0C882; border-bottom: 2px solid #8B6F35; padding-bottom: 5px;">Supplies & Banking</span> ===
 
It handles its own restocking off the [[osrs:Grand Exchange|GE]] with buy-limit and restock detection, and temporarily disables a stage (1 hour for MA2) if you're too broke to keep buying. MA1 pulls a knife, food ([[osrs:Blighted manta ray|Blighted manta ray]]), prayer pots and the god staves + Blood/Air/Fire runes (or a Staff of Fire early on). MA2 adds [[osrs:Blighted super restore|Blighted super restore]], stamina pots, antipoison, [[osrs:Forgotten brew|Forgotten brew]], the Enchanted symbol and runes scaled to your remaining unlock casts and cape goals, drinking [[osrs:Saradomin brew|Saradomin brews]] and [[osrs:Menaphite remedy|Menaphite remedies]] mid-fight. '''Ironman accounts''' are supported too: dynamic food, a shop-bought knife and fallback restore pots when blighted supplies aren't an option.
 
 
 
 
 
 
 
 
 
 
 
 
 
<div style="text-align: center; margin-top: 30px;">
[[Main_Page|<span style="color: #E0C882; font-weight: bold;">← Back to Home</span>]]
</div>