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Template:GSandCrabs: Difference between revisions

Template page
Content update, accuracy fixes and cleanup
Content update, accuracy fixes and cleanup
 
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{{#ifeq:{{{gaio|yes}}}|no|{{PAGENAME}}|This task}} kills {{#switch: {{{crab|}}}
{{#ifeq:{{{gaio|yes}}}|no|{{PAGENAME}}|This task}} is a DreamBot script that trains combat in OSRS by killing {{#switch: {{{crab|}}}
  | sand = Sand Crabs along the southern coast in Hosidius and on the Crabclaw Isle
  | sand = Sand Crabs along the southern coast in Hosidius and on the Crabclaw Isle
  | rock = Rock Crabs along the north-western coast on Waterbirth Island
  | rock = Rock Crabs along the north-western coast on Waterbirth Island
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  | swamp = Swamp Crabs in the Haunted Woods of Morytania. These crabs have a negative ranged defence, so are perfect for training ranged
  | swamp = Swamp Crabs in the Haunted Woods of Morytania. These crabs have a negative ranged defence, so are perfect for training ranged
  | #default =  
  | #default =  
}}. The script supports [[#dlsw|Dynamic Location Swapping]], resetting aggro, auto restocking, and [[#1tf|One Tick Flicking]].{{#ifeq:{{{gaio|no}}}|no| It trains melee, ranged and/or magic toward your per-skill goal levels, picking the right gear and switching between styles on its own depending on what still needs training. Run standalone it only trains on Sand Crabs — Rock, Swamp, Ammonite and Frost Crabs are reached through [[GAIO]] and [[GSlayer]].|}}
}}. The script supports [[#dlsw|Dynamic Location Swapping]], resetting aggro, auto restocking, and [[#1tf|One Tick Flicking]].{{#ifeq:{{{gaio|no}}}|no| It trains melee, ranged and/or magic toward your per-skill goal levels, picking the right gear and switching between styles on its own depending on what still needs training. Run standalone it only trains on Sand Crabs. Rock, Swamp, Ammonite and Frost Crabs are reached through [[GAIO]] and [[GSlayer]].|}}


At a spot it'll AFK between hits the way a real player does, humanised so it doesn't look robotic. Once the crabs deaggro it resets aggro and gets back to attacking, hopping worlds or moving on if it has to. If another player parks on your spot it tries to relocate to an open dynamic spot first and only hops worlds if there's nowhere free. It'll also fire off your weapon's special attack when one's available. {{#if:{{#ifeq:{{FULLPAGENAME}}|Template:GSandCrabs|1}}{{#ifeq:{{PAGENAME}}|GSandCrabs|1}}|{{Template:StandaloneToGAIO|skill=SandCrabs}}}}
At a spot it'll AFK between hits the way a real player does, humanised so it doesn't look robotic. Once the crabs deaggro it resets aggro and gets back to attacking, hopping worlds or moving on if it has to. If another player parks on your spot it tries to relocate to an open dynamic spot first and only hops worlds if there's nowhere free. It'll also fire off your weapon's special attack when one's available. {{#if:{{#ifeq:{{FULLPAGENAME}}|Template:GSandCrabs|1}}{{#ifeq:{{PAGENAME}}|GSandCrabs|1}}|{{Template:StandaloneToGAIO|skill=SandCrabs}}}}