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Content update, accuracy fixes and cleanup |
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{{#ifeq:{{{gaio|yes}}}|no|GDefenders|Defenders}} is a {{#ifeq:{{{gaio|yes}}}|no|script|task}} | {{#ifeq:{{{gaio|yes}}}|no|GDefenders|Defenders}} is a DreamBot {{#ifeq:{{{gaio|yes}}}|no|script|task}} for OSRS that farms Defenders from the Warriors' Guild, from Bronze up to the Dragon defender. The {{#ifeq:{{{gaio|yes}}}|no|script|task}} handles both Cyclops fighting and Animated Armour token farming. {{#if:{{#ifeq:{{FULLPAGENAME}}|Template:GDefenders|1}}{{#ifeq:{{PAGENAME}}|GDefenders|1}}|{{Template:StandaloneToGAIO|skill=Defenders}}}} | ||
=== Features === | === Features === | ||
* Full progression from no Defenders to Dragon | * Full progression from no Defenders up to the [[osrs:Dragon defender|Dragon defender]] (the ceiling. The Avernic defender comes from Cerberus and is out of scope here). | ||
* Customisable token farming: | * Customisable token farming: | ||
* Select which Animated Armour type to fight | * Select which Animated Armour type to fight | ||
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* Combat configuration: | * Combat configuration: | ||
* Food type and quantity selection | * Food type and quantity selection | ||
* | * Restore and combat potion settings | ||
* Protect from Melee toggle | * Protect from Melee toggle | ||
* 1-tick prayer flicking support | * 1-tick prayer flicking support | ||
* | * Trains Attack, Strength and Defence up to your chosen levels while it fights | ||
* Ironman-aware: brings dynamic food capped by what you own, and won't try to buy combat/restore potions or jewellery an ironman can't. | |||
* Equipment system: | |||
* '''Dynamic gearing''': Automatically equips the best gear within player-set price limits per slot | * '''Dynamic gearing''': Automatically equips the best gear within player-set price limits per slot | ||
* '''Manual gearing''': One-click import of currently worn equipment | * '''Manual gearing''': One-click import of currently worn equipment | ||
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! Setting !! Tooltip | ! Setting !! Tooltip | ||
|- | |- | ||
| '''Goal Defender''' || The defender to get. If you only want to get a Rune Defender, select Rune Defender here. | | '''Goal Defender''' || The defender to get. If you only want to get a Rune Defender, select Rune Defender here. Ranges from Bronze up to Dragon defender (the Avernic defender isn't here, that comes from Cerberus). | ||
|- | |- | ||
| '''Defender Count''' || The amount of goal defenders to get. | | '''Defender Count''' || The amount of goal defenders to get. | ||
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| '''Use Prot Melee''' || If this is selected, the script will use protect melee. | | '''Use Prot Melee''' || If this is selected, the script will use protect melee. | ||
|- | |- | ||
| '''One Tick | | '''One Tick Flick''' || If use prot melee, menu manipulation, and this is enabled, the script will one tick flick when killing cyclops and animated armour. | ||
|- | |- | ||
| '''Animated Armour''' || This is the tier of animated armour the script should kill for tokens. | | '''Animated Armour''' || This is the tier of animated armour the script should kill for tokens. The options are Rune, Adamant, Mithril or Black (each is the full helm + platebody + platelegs of that metal). | ||
|- | |- | ||
| '''Tokens | | '''Tokens To Start Farming''' || This is the amount of tokens the script will need before leaving the animated room to go farm defenders. | ||
|- | |- | ||
| '''Restore Count''' || Amount of | | '''Train Attack Until''' || The script will train Attack until you hit this level. Overridden by your account-builder target levels when running under GAIO. | ||
|- | |||
| '''Train Strength Until''' || The script will train Strength until you hit this level. Overridden by your account-builder target levels when running under GAIO. | |||
|- | |||
| '''Train Defence Until''' || The script will train Defence until you hit this level. Overridden by your account-builder target levels when running under GAIO. | |||
|- | |||
| '''Restore Potion''' || The restore potion to bring. The options are Prayer potion, Super restore or Moonlight moth mix. | |||
|- | |||
| '''Restore Count''' || Amount of restore potions the script will withdraw at the bank. | |||
|- | |||
| '''Combat Potion''' || The combat potion to bring. The options are Divine super combat, Divine super attack, Divine super strength, Super combat, Combat, Super attack, Super strength, Strength, Attack or None. | |||
|- | |- | ||
| '''Combat Count''' || This is the amount of combat potions it will bring. | | '''Combat Count''' || This is the amount of combat potions it will bring. | ||
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| '''Food Count''' || This is the amount of food it will bring. | | '''Food Count''' || This is the amount of food it will bring. | ||
|- | |- | ||
| '''Food''' || | | '''Food''' || The food it will bring. You can pick any food you like except Cooked bream and Cooked moss lizard, and it defaults to Monkfish. | ||
|} | |} | ||
=== Notes === | === Notes === | ||
* The script automatically transitions between Animated Armour farming and Cyclops fighting based on token count. | * You need to be able to enter the [[osrs:Warriors' Guild|Warriors' Guild]] before running. That's 130 combined Attack + Strength, or level 99 in either. The script will stop and tell you if you don't meet it. | ||
* The script automatically transitions between Animated Armour farming and Cyclops fighting based on token count. It farms tokens whenever it has fewer than your '''Tokens to Start''' value, and tops back up any time it runs low. | |||
* Token farming: it animates your chosen armour set at the [[osrs:Magical Animator|Magical Animator]], kills the [[osrs:Animated Armour (Warriors' Guild)|Animated Armour]], and talks to [[osrs:Shanomi|Shanomi]] ("My armour disappeared!") to get the set back if it goes missing. | |||
* Cyclops routing: lower tiers are killed in the upstairs cyclops room. Once you're going for the [[osrs:Dragon defender|Dragon defender]] and already own a [[osrs:Rune defender|Rune defender]], it moves down to the basement cyclops. To unlock the basement it walks the Rune defender to [[osrs:Lorelai|Lorelai]] and shows it to her (unequipping it from the shield slot first if needed). | |||
* It stops at your goal: once your owned count of the goal defender hits '''Defender Count''', the standalone script force-banks and stops (as an add-on it just hands off to the next task). | |||
* The banker keeps your teleport jewellery topped up: [[osrs:Games necklace|Games necklace]] to get to the guild, plus [[osrs:Ring of dueling|Ring of dueling]] and [[osrs:Combat bracelet|Combat bracelet]], withdrawing charged ones (and skipping anything an ironman can't get). | |||
* Dynamic gearing respects both equipment tier and player-set GP limits per slot. | * Dynamic gearing respects both equipment tier and player-set GP limits per slot. | ||
{{#ifeq:{{{gaio|yes}}}|yes|{{Template: | {{#ifeq:{{{gaio|yes}}}|yes|{{Template:BacktoAIOMinigames}}}} | ||
{{Template:Equipment}} | {{Template:Equipment}} | ||