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Created page with " {{#ifeq:{{{gaio|yes}}}|no|{{PAGENAME}}|This task}} kills Sand Crabs along the southern coast in Hosidius and on the Crabclaw Isle. The script supports dynamic location swapping, resetting aggro, auto restocking, and One Tick Flicking. ===Requirements=== *Enough gold to buy supplies, unless you have reverse muling setup. ==Sand Crab Settings== ===General=== {| class="wikitable" ! Setting ! Tooltip |- | '''Food''' | This value will determine what food will be b..." |
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{{#ifeq:{{{gaio|yes}}}|no|{{PAGENAME}}|This task}} kills Sand Crabs along the southern coast in Hosidius and on the Crabclaw Isle. The script supports | {{#ifeq:{{{gaio|yes}}}|no|{{PAGENAME}}|This task}} kills {{#switch: {{{crab|}}} | ||
| sand = Sand Crabs along the southern coast in Hosidius and on the Crabclaw Isle | |||
| rock = Rock Crabs along the north-western coast on Waterbirth Island | |||
| ammonite = Ammonite Crabs along the northern coast of Fossil Island | |||
| frost = Frost Crabs inside the Ruins of Tapoyauik. These crabs have a negative magic defence and a 100% weakness to fire spells, so are perfect for training magic with fire spells | |||
| swamp = Swamp Crabs in the Haunted Woods of Morytania. These crabs have a negative ranged defence, so are perfect for training ranged | |||
| #default = | |||
}}. The script supports [[#dlsw|Dynamic Location Swapping]], resetting aggro, auto restocking, and [[#1tf|One Tick Flicking]]. {{#if:{{#ifeq:{{FULLPAGENAME}}|Template:GSandCrabs|1}}{{#ifeq:{{PAGENAME}}|GSandCrabs|1}}|{{Template:StandaloneToGAIO|skill=SandCrabs}}}} | |||
===Requirements=== | ===Requirements=== | ||
*Enough gold to buy supplies, unless you have reverse muling setup. | *Enough gold to buy supplies, unless you have reverse muling setup. | ||
== | ==Crab Settings== | ||
===General=== | ===General=== | ||
{| class="wikitable" | {| class="wikitable" | ||
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| '''Dyn Loc Min Crabs''' | | '''Dyn Loc Min Crabs''' | ||
| This is the minimum number of crabs for a spot to have in order to be rolled dynamically. | | This is the minimum number of crabs for a spot to have in order to be rolled dynamically. | ||
|- | |- id="dlsw" | ||
| '''Dyn Loc Swap Interval''' | | '''Dyn Loc Swap Interval''' | ||
| This is how often in ticks you will swap from your dynamic location. | | This is how often in ticks you will swap from your dynamic location. | ||
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| '''Alch Count''' | | '''Alch Count''' | ||
| The amount of alchs to bring. | | The amount of alchs to bring. | ||
|- | |- id="1tf" | ||
| '''One Tick Flick''' | | '''One Tick Flick''' | ||
| If true and menu manipulation is active the script will one tick flick non-overhead stat boosting prays. | | If true and menu manipulation is active the script will one tick flick non-overhead stat boosting prays. |