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== | {{Script_Infobox | ||
| icon= AIO.png | |||
| type= [[Instanced]] | |||
| category= [[GAIO]] | |||
| forum = [https://dreambot.org/forums/index.php?/topic/29839-g-aio-account-builder-just-click-start-integrated-muling-easy-setup-quickstart-supported/ GAIO] | |||
| purchase= [https://dreambot.org/forums/index.php?/store/product/811-gaioaccountbuilder/ Monthly - Lifetime] | |||
}} | |||
== {{{title|{{PAGENAME}}}}} == | |||
= | {{Template:GFightCaves|gaio=yes}} | ||
{{Template:BacktoAIOMinigames}} | |||
Latest revision as of 13:18, 10 August 2025
Fight Caves |
|
Type: | Instanced |
---|---|
Category: | GAIO |
Forum: | GAIO |
Purchase: | Monthly - Lifetime |
Fight Caves
This task is capable of completing all 63 waves of the Fight Caves without any user input, earning players the coveted Fire Cape. Fight Caves recently underwent an overall, which added support for dynamic gearing. The g_default_settings.json template was also updated, and we recommend using this profile. The only setting changes recommended are defining manual gear, and turning on Lazy Flick Offensive if you have Menu Manip enabled.
Requirements
With Menu Manipulation
70 Range, 1 Defence, 43 Prayer, about 100 Purple Sweets and enough goal to buy weapon, ammo, armour and supplies.
Without Menu Manipulation
70 Range, 40 Defence, 43 Prayer and enough goal to buy weapon, ammo, armour and supplies.
Ammo Requirements
With Ava's: 1500
Without Ava's: 3000
Cave Settings
General Settings
Setting | Description |
---|---|
Capes to Obtain | The amount of capes to get before the script stops. |
Wave To Drink Combats | This is the wave the script will start drinking combat potions. |
Min Range LVL to Execute | Your range level must be greater than or equal to the value here in order to run the script. |
Prayer Settings
Setting | Description |
---|---|
Cycle Monster Prayers | If this is true the script will cycle through prayers depending on the next incoming attack. If menu manipulation is not enabled this will also increase your mouse speed. If false the script will just pray the highest priority prayer for whatever can attack you. |
Use Budget Prayers | If true the script will use hawk eye and rock skin. Rock skin will only be used if you have use defensive prayers enabled. |
Use Defensive Prayers | If true the script will use defensive prayers. |
Step Under Offset | If true and there is a ranger and mager attacking on the same tick, the script will attempt to step under the ranger to offset their attacks. |
One Tick Flick | If true and menu manipulation is enabled, the script will one tick flick throughout the caves. |
Wave to Use Offensive Prayers | This is the wave where the script will start using offensive prayers. |
NPC Count to Offensive Pray | If the amount of NPCs in the fight caves is greater than or equal to this value, the script will offensive pray. This does not apply during Jad. |
Pray on Jad Animation | This is recommended to be true if you have high ping. If true the script will pray Jad's attack as soon as he animates. If not the script will pray only on the tick it is necessary to pray on. |
Lazy Flick Offensives | If current prayers don't contain an offensive prayer and your attack is the next tick, the script will turn on the offensive prayer for one tick. Only recommended with menu manipulation. |
Supplies Settings
The supplies settings lets you control what to bring into the fight caves. We suggest leaving these settings as the defaults, however, to increase purple sweets to 100 if you are on a 1 defence pure account.
Purple Sweets Count | This is the amount of purple sweets the script will bring. |
Brew Count | This is the amount of brews the script will bring. |
Restore Count | This is the amount of restores the script will bring. |
Prayer Restore Pot | The prayer restore potion to use. Super Restores or Sanfew Serums. |
Menaphite Remedy Count | This is the amount of menaphite remedies the script will bring. |
Ammo Count | The amount of ammo to bring. Suggest leaving at -1 or changing to 3000 if you don't have an Avas. |
Combat Pots Count | This is the amount of combat potions the script will bring. |
Combat Potion | This is the combat potion the script will bring. Ranging, Diving Ranging, Bastion or Divine Bastion. |
Food Count | The amount of the below food to bring. |
Food | The food to bring. |
Equipment
For Fight Caves, there is one manual and one dynamic tab. We highly recommend defining manual equipment instead of relying on Dynamic Gearing. Recommended equipment can be found at TzHaar Fight Cave Strategies.
Manual Equipment
This tab is for manually defining gear that the script will bring. Using your mouse, left click into the Gear Selection Icon of your choice. In the below example, the Shield icon.
Once selected, you'll notice a white border around the Shield icon. On the right search box, begin typing in the item name. In my example, I've typed in "Dragon Defender".
In my search, there are three returned values. It is very important that you right-click on the item that your character has equipped, or is in the bag/bank.
For example, if you select Dragon Defender (t) but in your bank is Dragon Defender (l) then the script will error because you have manually selected an untradeable gear that it cannot buy at the Grand Exchange.
This tab also includes a Import Gear button. If you press this, the script will check the gear the character is currently wearing, and import that as the mandatory gear.
Dynamic Equipment
This tab is for allowing the script to dynamically select the gear the script will bring. Some scripts will only have one Dynamic Tab (i.e GTormentedDemons) and others will have three for all three combat styles (i.e GSandCrabs).
The GP value you enter into each field will be the limit the script will spend for that slot. If you have a more expensive item in your bank that what is defined in the dynamic tab, the script will instead use this instead of buying a cheaper item.
An example would be a Necklace of Anguish. If you have an Anguish in the bank, but only set a 50,000 coin limit for the neck slot. Instead of a script buying a Glory, it'll just use the Anguish if using ranged.
This item values are also dynamic. We'll use the Anguish in the below example again.
If you set the neck value to 15,000,000. Then in April 2024, the script would buy an Anguish to use if ranging. However in April 2025, because the Anguish is now at the time of writing 23 million GP, the script will not purchase an Anguish to use.
Warning
For 1 Defence Pure Accounts, we recommend using Long-Range weapons instead of a Blowpipe. For example, Hunter's Sunlight Crossbow, Webweaver bow, Craw's bow, Dragon Crossbow, Rune Crossbow
Make sure to equip the weapons first, and set the firing style to Rapid, not Long Range.