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Template:GLavaDragons: Difference between revisions

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Created page with "=={{PAGENAME}}== {{#ifeq:{{{gaio|yes}}}|no|{{PAGENAME}}|This task}} kills Lava dragons on the osrs:Lava Dragon Isle. Currently, only magic is supported to kill these, and we recommend using water spells due to the dragon's elemental weakness. {{Template:WildyWarn}} ===General Settings=== These settings cover all the supplies to take on each trip and what spell & number of casts to bring. There isn't a section for Food Count, as the script wil..."
 
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===General Settings===
===General Settings===
These settings cover all the supplies to take on each trip and what spell & number of casts to bring. There isn't a section for Food Count, as the script will fill any remaining free bag slots with whatever Food option you picked. Please bear in mind that you need to adjust the values while thinking of any extra items that will bring, like{{#ifeq:{{{gaio|yes}}}|yes|| [[#Anti-PK]] gear,}} [[osrs:Looting bag|Looting bag]] and Food that isn't from the Karam Count setting. '''Note:''' For the below settings, a value of 0 will disable the script withdrawing this item.
These settings cover all the supplies to take on each trip and what spell and number of casts to bring. There isn't a section for Food Count, as the script will fill any remaining free bag slots with whatever Food option you picked. Please bear in mind that you need to adjust the values while thinking of any extra items that will bring, like {{#ifeq:{{{gaio|yes}}}|yes||[[#Anti-PK]] gear,}} [[osrs:Looting bag|Looting bag]] and Food that isn't from the Karam Count setting. '''Note:''' For the below settings, a value of 0 will disable the script withdrawing this item.


{{#ifeq:{{{gaio|yes}}}|yes
{{#ifeq:{{{gaio|yes}}}|yes
  | This task will only run if you have a Magic or Defence goal set in the Goals tab.
  | This task will only run if you have a Magic or Defence goal set in the Goals tab.
  | The script will stop once your magic or defence goal is meet.
  | The script will stop once your magic or defence level setting is meet.
}} If you set the goal to 0, it'll continue past level 99.
}} If you set the level to 0, it'll continue past level 99.
{| class="wikitable"
{| class="wikitable"
! Setting
! Setting
! Tooltip
! Tooltip
|- {{#ifeq:{{{gaio|yes}}}|no|style="display:none;"|}}
|- {{#ifeq:{{{gaio|no}}}|yes|style="display:none;"|}}
| '''Magic Level'''
| '''Magic Level'''
| What magic level the script will stop at. If set to 0, it'll never stop.
| What magic level the script will stop at. If set to 0, it'll never stop.
|- {{#ifeq:{{{gaio|yes}}}|no|style="display:none;"|}}
|- {{#ifeq:{{{gaio|no}}}|yes|style="display:none;"|}}
| '''Defence Level'''
| '''Defence Level'''
| What magic level the script will stop at. If set to 1, it'll never train defence.
| What magic level the script will stop at. If set to 1, it'll never train defence.
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|}
|}


{{#ifeq:{{{gaio|yes}}}|yes|{{Template:BacktoAIO}}}}
{{Template:Equipment}}
{{Template:Equipment}}

Latest revision as of 11:27, 10 August 2025

GLavaDragons

This task kills Lava dragons on the Lava Dragon Isle. Currently, only magic is supported to kill these, and we recommend using water spells due to the dragon's elemental weakness.

⚠️ Wilderness Activity ⚠️ This script operates in the Wilderness:

  • Never bring more than 3-4 valuable items
  • Avoid equipping untradeable gear above level 20 Wilderness

⚔️ Combat Zones with #Anti-PK:

General Settings

These settings cover all the supplies to take on each trip and what spell and number of casts to bring. There isn't a section for Food Count, as the script will fill any remaining free bag slots with whatever Food option you picked. Please bear in mind that you need to adjust the values while thinking of any extra items that will bring, like Looting bag and Food that isn't from the Karam Count setting. Note: For the below settings, a value of 0 will disable the script withdrawing this item.

This task will only run if you have a Magic or Defence goal set in the Goals tab. If you set the level to 0, it'll continue past level 99.

Setting Tooltip
Magic Level What magic level the script will stop at. If set to 0, it'll never stop.
Defence Level What magic level the script will stop at. If set to 1, it'll never train defence.
Min Loot Value The minimum value of the loot that the script will pick up. For example, the default 1,600 won't pickup Lava Rune drops.
Food Which food to bring. Recommend selecting something other either Blighted karambwan & Cooked karambwan like a Summer pie.
Combat Potion Which combat potion the script will bring.
Combat Count Count of combat potions to withdraw when banking.
Brew Count Amount of Saradomin brews to withdraw when banking.
Restore Count Count of super restore potions to withdraw when banking.
Stamina Count Count of stamina potions to withdraw when banking.
Karam Count Count of cooked karambwans to withdraw when banking.
Anti-venom+ Count Count of anti-venom+ potions to withdraw when banking.
Menaphite Remedy Count Count of Menaphite Remedy potions to withdraw when banking.
Spell Which spell to bring runes for. We recommend a water spell.
Casts To Bring The amount of casts for the above defined spell to bring. If you select an elemental staff like a Mist battlestaff in the Equipment tab, then it'll only bring the Mind/Chaos/Death/Blood/Wrath runes for a selected water spell.

Equipment

This tab allows you to set the Equipment the script will bring. On most PVM Scripts, this is further split into Two Tabs, Manual Equipment and Dynamic Equipment. Some Scripts, like GFightCaves will only have the Manual Equipment option. Others like Guester will only have the Dyanmic Option.

Manual Equipment

This tab is for manually defining gear that the script will bring. Using your mouse, left click into the Gear Selection Icon of your choice. In the below example, the Shield icon.

Once selected, you'll notice a white border around the Shield icon. On the right search box, begin typing in the item name. In my example, I've typed in "Dragon Defender".

In my search, there are three returned values. It is very important that you right-click on the item that your character has equipped, or is in the bag/bank.

For example, if you select Dragon Defender (t) but in your bank is Dragon Defender (l) then the script will error because you have manually selected an untradeable gear that it cannot buy at the Grand Exchange.

This tab also includes a Import Gear button. If you press this, the script will check the gear the character is currently wearing, and import that as the mandatory gear.

Dynamic Equipment

This tab is for allowing the script to dynamically select the gear the script will bring. Some scripts will only have one Dynamic Tab (i.e GTormentedDemons) and others will have three for all three combat styles (i.e GSandCrabs).

The GP value you enter into each field will be the limit the script will spend for that slot. If you have a more expensive item in your bank that what is defined in the dynamic tab, the script will instead use this instead of buying a cheaper item.

An example would be a Necklace of Anguish. If you have an Anguish in the bank, but only set a 50,000 coin limit for the neck slot. Instead of a script buying a Glory, it'll just use the Anguish if using ranged.

This item values are also dynamic. We'll use the Anguish in the below example again.

If you set the neck value to 15,000,000. Then in April 2024, the script would buy an Anguish to use if ranging. However in April 2025, because the Anguish is now at the time of writing 23 million GP, the script will not purchase an Anguish to use.