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Created page with "==Anti-PK== {{{title|{{PAGENAME}}}}} like all Wildy script's come with advanced Anti-PK technology. Anti-PK is a defensive system designed to improve survival chances in the wilderness. Proper configuration significantly increases escape success rates. === Core Features=== right {| class="wikitable" ! Section ! Description ! Recommended Enabling Settings |- | '''Detection''' | PKer identification triggers | • Instant tele on PKer<br>•..." |
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==Anti-PK== | ==Anti-PK== | ||
{{{title|{{PAGENAME}}}}} like all [[Wildy]] script's come with advanced Anti-PK technology. Anti-PK is a | {{{title|{{PAGENAME}}}}} like all [[Wildy]] script's come with advanced Anti-PK technology. The Anti-PK tab is a priceless asset when set up properly. It enables you to potentially escape Player Killers a lot more frequently by fighting back, teleporting away, or freezing them and logging out underneath. Not only can you customise your escape methods here, you can also get webhooks/notifications for each PKer you kill! Make sure these are set correctly to better increase your chances of escape. | ||
=== Core Features=== | ==== Core Features==== | ||
[[File:Antipklootkey.png|right]] | [[File:Antipklootkey.png|right]] | ||
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==Settings== | ===Settings=== | ||
=== Detection Settings === | ==== Detection Settings ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Setting | ! Setting | ||
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=== Fight Settings === | ==== Fight Settings ==== | ||
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! Setting | ! Setting | ||
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=== Behaviour Settings === | ==== Behaviour Settings ==== | ||
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! Setting | ! Setting | ||
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==Extra Gear== | ===Extra Gear=== | ||
This tab is like [[#Manual_Equipment|Manual Equipment]], and you configure it the exact same way. The gear defined in here will sit in your character's bag and will only be used when engaging in Anti-PK. | This tab is like [[#Manual_Equipment|Manual Equipment]], and you configure it the exact same way. The gear defined in here will sit in your character's bag and will only be used when engaging in Anti-PK. | ||
You do not need to configure every field. For example, the below gear is what I would bring to [[GVenenatis]]. I have 4 items that'll be kept on death: [[osrs:Ursine_chainmace#Charged|Ursine Chainmace]], [[osrs:Fire cape|Fire cape]], [[osrs:Dragon defender|Dragon defender]], [[osrs:Berserker_ring_(i)|Berserker Ring (i)]]. | You do not need to configure every field. For example, the below gear is what I would bring to [[GVenenatis]]. I have 4 items that'll be kept on death: [[osrs:Ursine_chainmace#Charged|Ursine Chainmace]], [[osrs:Fire cape|Fire cape]], [[osrs:Dragon defender|Dragon defender]], [[osrs:Berserker_ring_(i)|Berserker Ring (i)]]. | ||
[[File:GVenenatis_Manual_Equipment]] | [[File:GVenenatis_Manual_Equipment.png]] | ||
In my Extra Gear tab, I will define the following items: [[osrs:Air battlestaff|Air battlestaff]], [[osrs:Swampbark body|Swampbark body]] & [[osrs:Swampbark legs|Swampbark legs]] | In my Extra Gear tab, I will define the following items: [[osrs:Air battlestaff|Air battlestaff]], [[osrs:Swampbark body|Swampbark body]] & [[osrs:Swampbark legs|Swampbark legs]] | ||
[[File:GVenenatis_Extra_Gear]] | [[File:GVenenatis_Extra_Gear.png]] | ||
Because I have enabled the Fight Settings: Freeze PKers. The script will equip my mage body & legs when attempting to cast my freeze spell (in my case, [[osrs:Entangle|Entangle]]). If I have defined a Spell in the below settings table, to say [[osrs:Wind wave|Wind wave]]. The script will bring Blood Runes and equip my Air Battlestaff to cast the spell against PKers. | Because I have enabled the Fight Settings: Freeze PKers. The script will equip my mage body & legs when attempting to cast my freeze spell (in my case, [[osrs:Entangle|Entangle]]). If I have defined a Spell in the below settings table, to say [[osrs:Wind wave|Wind wave]]. The script will bring Blood Runes and equip my Air Battlestaff to cast the spell against PKers. | ||
===Extra Gear Settings=== | ====Extra Gear Settings==== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Setting | ! Setting |